Idon't really understand what is going on. Just after fixing one of my sims in CAS I went into live game. after going into live the hair would be different. Like the hair would be completely different from what I picked. I went into my outfit choices and the hair in live would be for each outfit. So I went back into CAS to see if maybe it was the hair that I chose since I did choose a hair that was CC ( but i've used it in the past and it never did that). I switched it to another hair and repeated the process of going back into the live game. The hair that I didn't pick was still there. I even restarted my game to see if that would fix it, but it just continuing to happen.. Also, I just want to clarify this isn't where I have to change it off of laptop mode. Has anyone had this probably or know what to do???
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Please only contact me via PM when asked to do so.
Don't "necropost." Reviving, updating or bumping old, outdated and irrelevant threads is not helpful for our community. It's best to check when the thread was created before you hit post, just to make sure it's not 2 years old for example.
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.97.62.1020
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? Make a male with a female frame. Give the any type of facial hair, once out of cas click on a mirror or just wait a few in game hours.
What happens when the bug occurs? The facial hair completely disappears.
What do you expect to see? I try to shave facial hair using a mirror and it just disappear or the facial hair will just disappear after a few in game hours.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. the latest patch. everything was fine before that.
So it seems like facial hair is messed up for male sims with female frames. The hair never stays on their face now. I'll add hair in Cas and if I click on a mirror, it will just disappear off the sim. On the flipside if I don't click on a mirror, it will just leave after a few in game hours. it's happening in my current game, I tested it in an older game that I have a male sim with a female frame and it is happening in that game as well. I just tested it in a brand-new game no mods and its still happening.
@HirakoKai Thanks.
FYI: Not everything gets an answer in the bug forum. Probably should have posted but I was busy with RL the past few days and only did minimum. The stickies explain how the bug forum works but usually if you don't hear back, there's no further info needed and now it's up to EA to figure things out..
I've been having this issue for the last couple months with my teenage female-framed male sim. some facial hairs stay, but theyre not ones i want. im just trying to create some trans boy joy and give him some cute whiskers!!!
I wanted to convert that hair for more than a year and finally I did it. The mesh is TS2 but I maxified its texture and edited the mesh. I also added a few curly hair strands to achieve the original look but with a MM touch.
I love the idea that I'm able to use the "Sims 4 ripper" to import my favorite Sims that I created in the Sims 4 into Blender and they look even more amazing in Cycles. However, I was told that its best that my sims should have short hair if I'm going to be importing them to Blender and I see why this person said that... (Continue reading down below)
Every time I import sims with long hair, the hair comes out looking like the first picture with some dark shade boxes or whatever this is? Also, depending on the type of hair it comes out even more worse then before unless the hair is short like the 2nd picture...
Depending on the hair and how long it is and how many layers it has, it might take like a good 10 to 15 minutes maybe less or longer... However, if there is a faster way of doing this. I would love to hear your feedback on it. It would honestly be VERY helpful to me and the wonderful Sims community.
As I said in the comments, it is Z-fighting. This means that there are two or more faces lying directly in the same plane or very close together, so that the render engine has difficulties determining the Z depth from the camera and does not know which face to render in front of the other. This problem occurs only in Cycles because Eevee is not a raytracing engine.
You can already see where grey unselected parts show through the orange selected parts, that there could be some duplicate geometry. If I now hide the selection with H, there still is a hair strand in place which is (almost) identical:
The problem is, while most of the time identical duplicates are quite easy to fix by selecting all with A and then merging by distance with M, this does not work here because if you compare both strands isolated separately, you see that one of them has a quite regular triangle geometry while the other is lacking vertices and therefore also edges inbetween. This means, merging those two strands will only merge some of the vertices, but since many of them create different faces, those faces will not be merged and stay separate and overlaying each other and so keep Z-fighting.
I do not know if this is the unaltered mesh you get from The Sims, but if so the problem is that because of the discrepancies in the overlaying meshes, the usual automatic cleanup methods do not work here - which comes down to having to clean it up manually. I mean, if you hover your mouse over a part and press L like I did, you do not have to select each face one by one but can select complete strands.
Then you could delete them and keep only the underlying duplicate. However, the strands in the example had the regular tri-faced one on top i.e. it gets selected first, so if you delete it you would keep the more messy one. Of course you could select the "good" one, hide it with H and then select the messy one afterwards and delete it.
Unfortunately all this is tedious, manual work. At least I do not see any good way to do it, maybe someone else has an idea. And I don't know if there are settings upon extracting the models which can avoid these duplicate faces. Most likely the reason for the mesh to be like that is that game engines often work with backface culling, which means a face would be invisible if seen from the backside. The body of the model is a closed mesh so you always see the frontside of the faces, hence no need for duplicate faces. The hair strands however are just row of flat faces, so if would look at them from the backside they would disappear. And that's why the hair strands are duplicated, one version to look at from the front, one version to look at from behind - as you can see if you enable the Face Orientation overlay, the regular tri strand shows the frontside (blue), the other strand shows the backside (red):
This is my review of each of the new hairstyles you can unlock from the boutique hair event. There are 12 different colours of each hairstyle apart from the Harajuku hairstyles which come in 14 colours
You need to get a sim to level 6 in that hobby by doing one of the longer options first (you may need to use LPs to speed up, this post may help if you need LPs: -sims-freeplay-how-do-i-have-so-many-lps/)
Once you have a sim at level 6 you can just do the 10 minute option over and over. The tricky part is getting to level 6 first, after that its easy to complete!
I have two more to go! Took me five days to unlock level six! Been a speed demon to get them all unlocked. My fave is also the side plait. I hope that is next or may not get it! Thanks to your tips, I got this far at all.
Are you on level 6 in the hobby yet? Once you have a sim at level 6 you can then do the 10 minute option to unlock the rest of the hairstyles, only do the longest options until you have levelled up
Thanks!
The Delight cc pack feature three male cc styles for your guys (or girls, too!) and each one is amazing. Evan is a top-bun, Peter is a classic messy short hair cc style, and Brent is the typical shaggy male hairstyle!
Hey folks, hopefully this is the correct part of the forums to be posting. I'm currently working on a render-ready setup for Animsquad's character rigs, and I'm stuck on finding a good solution for a ponytail. Here's what we're looking at, both for the xGen description and the polygon hair I'm referencing:
As you can see, the rig already has a skeleton system to deform the polygon hair, which students animate as part of the process. I have a choice, either to use the existing animation from the joint rig to drive an animwire modifier, or go with a simulation approach. In either case, I'm not exactly sure how best to proceed. I have a dynamic curve setup according to this Autodesk tutorial: =mF_BXoEW_Pk However, it doesn't exactly do a great job maintaining the ponytail's shape and volume. Here's what I'm getting:
Never mind what the primitives are doing, no way those splines are going to work. I know that nHair isn't known for being the most robust solution, but is there a way of achieving what I'm aiming for? I might actually probably prefer to use the joints to drive hair animation, but then how would I set it up to maintain the shape of the guide hairs? Thanks loads!
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