We could make Palau Proactinium (Pa)- Lanthanum (La)- Uranium (U)
Thanks, about the minefield problem, I don't see it working not being a minefield, if you click on one and get it wrong but it continues anyway, I just don't think it will work.
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Hey, after the general consensus of people saying no minefield, I think I am on board with no minefield.
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OK, teddy109711, that sounds good.
And, thanks for joining in, citkeane, we welcome your advice
for sure.
Straighten me out if I'm missing something, but that quiz linked by MovieGuru
looks to me like the "flip side" of this one (it starts with elements
and you have to name the countries). This one, you start with the countries and
have to name the elements (or their symbols).
So as with the case with the whole of Sporcledom, where you have "Name the
country, given the capital" and "Name the capital, given the
country" they really ARE different tests/quizzes.
Which leads me to again wonder about "decoys" and whether any
chemistry experts can weigh on on that. If it is "too easy" given the
obviousness of each letter (or 2-letter) choice available, then this quiz WOULD
be, in effect "Look at these Letters, and Name the Elements as you Go
Across". Which probably won't "cut" it as a quiz worthy of
contributing due to its ease.
So let's all remember that ALL quizzes in this group are a GROUP effort,
regardless of who thought it up, and we really need to feel a clear sense that
ANY idea remains viable as it is fleshed out.
What we are doing now is finally, and “truly” investigating this quiz’s potential. Collaboration at its best. Let’s see if we can come up with the answers.
-napb
Anyone can edit. If you are all curators you all have good judgment. One thing I do ask is post what you change on this post.
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I will say I love the decoy answer idea. And I also like keeping using elements to a minimum. Anytime there is one that could replace another and use less, feel free to swap it in.
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I like the idea of follow the capitals in the word. It kinda makes you think ahead rather than just picking.
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I think it'd be fun to end on UNiTeD sTaTeS oF AmErICa.
Oops, that O should be capital
OK thanks, citkeane!
For those of you reading this thread, who are up for
Multi-testing it, here are some things I'll want your thoughts on as I continue
to assess the viability of the quiz, particularly its "playability"
and "deceptiveness"
1) Do any countries seem "too similar" to others (whereby players
would almost be thinking "didn't I already click on these elements for a
country already?")
And, are any of the new options citkeane just presented much
more “unique” and perhaps should replace some currently in the quiz?
2) Are any too easy (where no decoys are available, or the same decoys were
already used for another one), or just plain "too easy" anyways.
3) Should we consider the idea of having some decoys be misspellings? That
would easily allow us to have decoys wherever we want, particularly for those
countries where decoys would "hardly fool anyone". Personally, I kind
of like that idea, as it will REALLY add another element to how well players
"know their stuff"... after all, we do want THIS quiz to be tougher
than the first two that BofC contributed, right?
4) Overall length of the quiz? Too long, just right? It's also got to be fun
for players (don't want them to get bored or tired.)
5) Related to #'s 2 and 3 above: Is the answer-field easily scannable in spite
of the quantity of choices (real & decoys) in the field? My thought
is "yes" since most "scanning" will occur by immediately
glancing at "start-letters". (In other words, this WOULD be
easy to manage, unlike other large-field quizzes where a "full-field re-scanning"
is almost-required for every clue, yes?)
Yes I like the idea of getting rid of the repeats, go right ahead and swap them out.
Don't expect to here much from me then next two days beside nighttime, I am occupied with day-long district chorus.
Thanks, BanjoZebra and mcomisky for joining in, and for your suggestions!
Along the lines of the decoys each of them mentioned…..
Please bear with me, as I try to continue to “flesh out” the following aspects……
I really want to stress my opinion that I feel that DECOYS are, by far, the primary key to this quiz’s potential success, (and perhaps also its “considerability” for an EP or a Publish).
I think we need a real good number of decoys -- both for the purposes of tripping up “guessers” AND to attempt to catch knowledgeable players “napping”.
Those which zalkon already put in are great, but I think we need more.
I’ve got a list of viable Decoys below that are not yet in the quiz, and I think for sure, that many of them should be.
But this would mean adding up to 18 new buttons to a field which is already fairly full…..
….Therefore, I hate to say this to patriotic Americans, but I strongly recommend we consider deleting the “United States of America” set, which involves 13 buttons on its own, not including any proposed decoys below. It would also remove EIGHT duplicate elements which are already in the quiz plus ANOTHER duplicate within the same clue-set; And its removal would also lower the total of new decoys recommended below by two….
So, we’d be adding 16 Good Decoys, and removing 13 buttons, for a net addition of only three, and a better overall quiz, I feel.
And YES, I know that it "would be cool" to conclude the quiz with the U.S.A. but remember this: The purpose of attempting to create a really good quiz is to, well, create a really good quiz; and NOT try to "force it to include something that would be awesome to be able to include).
(Regarding the U.S. clue-set…. think “sequel” some day?)
Furthermore, remember, I’m NOT an expert (and I’m a FAR cry from it) regarding personally knowing all the correct matches for the element symbols, so I’m the “perfect guinea pig” for this quiz.....
.......So, I went through the Periodic Table, and asked myself, “which other elements could I easily have selected, were they present in the quiz?”
The following are the ones I came up with:
Thanks again, zalk, and now also to skuban, for chipping in. (And MovieGuru, your question is about to be moot – or at least different -- in a moment….)
UNISEPTIUM
My bad on “Uniseptium” for using the first source I came to when throwing the list of decoys together. There, I’ve now proven I don’t know all the elements! :)
Actually, I like Ununtrium better, and replaced it. As to whether it is real? It’s on the Periodic Table, and in my book, that qualifies it as a reasonable decoy for the quiz, yes?
SEQUENCE OF CLUES
I’m on board with zalkon & skuban about wanting the quiz to start off with some easier ones (“flatter” some players, to keep them interested/confident, etc).
I just don’t know if that truly correlates to progressing in order of number of elements in the name.
I kind of like that it starts with China, though, especially since I’d expect MOST people will get the “C” and the “H”, and probably the “I” as well…… and Sodium is one of those “most people learn that one” elements.
Maybe Kosovo second, which should still keep the guessers happy with “…osovo”
By now, players should either be hooked, or they’re gonna quit regardless.
And personally, I like that the clue-sets alternate in length -- it sort of breaks it up and varies the pace; and, if in fact some shorter ones ARE easier, then it’s nice to throw the bone every now and then.
That said, it seems to me that all of them are pretty much “equal” in their likelihood of being considered easy or difficult.
I’m temporarily moving Kosovo to second and y’all can see how it feels.
*** Please remember that any time I experiment with something, I’m NOT “deciding” for the group, but it’s easier to mull things over if postulated changes are actually made, at least temporarily.
MULTIPLE SAME-DECOYS
I’ve had the concern expressed by skuban in the back of my mind from the very start – that the presence of multiple identical buttons can be a “tell”.
I think there is no way around the fact that a large portion of the answers in the quiz will be “giveaways”, either due to the absence of viable decoys, or because once a player “gets” one of the Nitrogens and the Iodines, et al., usually they’re gonna get the rest in later instances.
Obviously, to try to have a quantity of Decoys commensurate with the quantity of all of the correct buttons would make the field monstrous.
Here are some thoughts about it:
The first time a player encounters a Letter/letter-pair, they are either going to know the element, or guess it.
No matter what we do, once they “get” Nitrogen, Iodine, and so forth, those are “done deals”
But maybe we should at least have a few multiple decoys, in order to make players go “hmmmmm” in instances where there are only TWO reasonable choices.
Again, for now, I’m experimenting, and have added an additional instance for only five of decoys.
By now everyone must realize that this could be tinkered with endlessly, so let’s try to really get down to issues which clearly are a problem, if any are still noticed.
Thanks again to those of you who have the patience to re-look this. We’ve come this far, so let’s maintain our patience in the home-stretch! :)
- pause
What do you guys think about using "fake elements" for decoys. For example, rhenium is Re in IReLaNd, and there are no elements starting with Re (at least I think), and we could put something like "Rendium" (I'm not good at making things up) and only the best will know.
It is a little bit of a cheapshot, but it separates the good from the best. So what do you guys think?
Okeedokee......
I’ve gone ahead and “readied” the quiz for some last rounds of testing and feedback:
1) I’ve added a sample to the game notes.
2) The detailed instructions are for the benefit of players such as zalk mentioned.
I want to make sure that players are informed, going in, that:
3) I set the timer at 8:00 for now.
It took me 6:00 to play it steadily/methodically, yet without “rushing” to those I knew. I’d absolutely rather have the timer be a bit “high” than too low. Feedback on the timer is welcome.
4) I’ve also removed
the “next/previous” buttons (which we had temporarily left in while adding/deleting clues)
so that the quiz will play the way it will once contributed.
Remember, if those buttons were present, players would be able to click ahead, see the answer, then click back and enter it. I’m aware that this PRECLUDES the ability for players to “skip ahead” and “return to certain ones later”, but I think that it is essential we disallow that:
5) As an fyi, in case this matters to anybody -- about the use of the word “Ununtrium” as a decoy: Sporcle’s original Periodic Table Quiz (created by the “original Matt”) has Ununtrium in it without any disclaimer, so I now feel even more comfortable about using it as a decoy… yes?
6) Just out of curiosity: Has anyone else been tripped up (as I have, about FOUR times) when you get to the last three blanks for Netherlands? Since the blank for the “N” appears under the “D” I keep missing/skipping that Nitrogen (as my eyes are drawn to the "D"). I don’t think there is anything we should “do” about it, though, as it seems like a nice little “trip-up” spot for players not paying attention…. agreed?
7) Is everyone happy with the quiz title being simply (and
elegantly, I feel) “Elementary Countries”? I see no need to put the word “clickable”
into titles these days, as the novelty has worn off, and I don’t think it would
either “draw” or “repel” players to the quiz.
Test Away!!
Thanks,
-napb
I gotta say, I love the URL and the quiz. You all have turned this into an excellent quiz. Thank you all, and well done, well done.
It really is a privilege to work in this awesome group, I just can't wait for to start working on the next awesome quiz.
Thanks.
I think it is ready, everything seems good