Bulletflash - 3D Physic Engine for flash - first introduction

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ringodotnl

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May 21, 2011, 3:17:55 AM5/21/11
to Bulletflash.dev
Aloha,

Bulletflash is a 3D Physic Engine for flash. It is a 'port' from
Bullet by using Alchemy.

You can find the source at:
http://code.google.com/p/bulletflash/source/checkout

The get Bulletflash running take the .swc file from the 'lib' folder
and 'bind' it in your IDE.
Inside the 'src' folder you find the needed as3 files.

Note: The 'alchemy' folder (which hold the original Bullet version) is
not needed, but we use that to generate the .swc file.

The Bulletflash homepage is at:
http://www.bulletflash.com

Keep in mind that Bulletflash is still in it's early alpha stage so
the API will change over time.
If you have any questions related to Bulletflash then here is a good
place to ask :)

Cheers,
Ringo.

http://www.ringo.nl/en/
http://www.twitter.com/ringodotnl

McFunkypants

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May 24, 2011, 12:59:29 PM5/24/11
to Bulletflash.dev
Congratulations on a wonderful engine. I have written a few car
racing demos in Molehill + Jiglib but find that the physics
performance is not acceptable for use in a production quality game
that needs complex scenes and multiple cars. I warmly and
enthusiastically encourage you to get a car setup ASAP since this is a
basic test of the true horsepower of a physics engine. Keep up the
wonderful work - and THANK YOU! You ROCK. =)
Kind regards,
McFunkypants
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