Glad to hear that! I'm eager to adopt bulletFlash but i also need the
triangleMesh for complex meshes.
JigLib does this, but unfortunately the performance is poor, specially
when triangleMesh is combined with models with skeleton animation and
joints, stacking, etc...
I have seen a demo from Muzer made with BulletFlash that was ultra
fast (compared with jigLib). There was a wall of many stacked cubes, i
think it was 8 x 8, and after you shot a ball to destroy the wall, the
frame rate was steadly in the 60s (with jiglib, stacking boxes in a
4x4 formation will reduce fps to around 40).
So, everything i saw until now says this will be a great engine, maybe
THE physics engine for as3. Thanks so far guys, and keep up the good
work!