Mesh Collision question

6 views
Skip to first unread message

SasMaster

unread,
May 21, 2011, 3:33:16 AM5/21/11
to Bulletflash.dev
Hi Guys.Thanks for accepting me into the group.I need a triangle mesh
based collision detection in a little demo I am working on.Has Bullet
this feature like one found in JigLib. And if it has how it is in
terms of performance?

Thanks.
Michael

ringodotnl

unread,
May 21, 2011, 3:38:56 AM5/21/11
to Bulletflash.dev
Hello Michael,

We don't have that yet but it's on our TODO list, when it's done we
let you know.

Cheers,
Ringo.

Michael Iv

unread,
May 21, 2011, 3:40:37 AM5/21/11
to bulletf...@googlegroups.com
Thanks man, in  the meanwhile will try JigLib.
Michael
--
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
mic...@neurotech.co.il
te...@neurotech.co.il

Agoth

unread,
May 21, 2011, 11:58:57 AM5/21/11
to Bulletflash.dev
Glad to hear that! I'm eager to adopt bulletFlash but i also need the
triangleMesh for complex meshes.
JigLib does this, but unfortunately the performance is poor, specially
when triangleMesh is combined with models with skeleton animation and
joints, stacking, etc...

I have seen a demo from Muzer made with BulletFlash that was ultra
fast (compared with jigLib). There was a wall of many stacked cubes, i
think it was 8 x 8, and after you shot a ball to destroy the wall, the
frame rate was steadly in the 60s (with jiglib, stacking boxes in a
4x4 formation will reduce fps to around 40).

So, everything i saw until now says this will be a great engine, maybe
THE physics engine for as3. Thanks so far guys, and keep up the good
work!
Reply all
Reply to author
Forward
0 new messages