The main goal with this project is to produce renoise-native tools that are free, interesting, well thought out, and USABLE I ask that participants keep this, as the final and hosted selection may not include all entries.
Very simple, just using a single cycle pitch bend sine wave with macros assigned for sound tweaking. Multiband compression set up in the fx chains, which is bypassed by default. Turn off the BYPASS device if you want the multiband compression.
Closed and Open HiHat generator, based on filtered white noise with an optional comb filter added for more metallic/tunable harmonic content. Tweak macros to your liking, then I will usually resample both a closed and an open version for cohesive hat sounds that work well together. A fairly neutral, synthetic hat sound with not a lot of character, but good for a basic rhythm element that can let other percussive elements shine through in the mix
Harmonically tunable snare drum generator good for a variety of synthetic snare sounds. You can get neutral noise snares, clonky dubstep style harmonic snares, and other sounds in between. Sine body, filtered white noise tail, and a fractal sine transient for added pop if you want it. Multiband compression, distortion, and Haas effect in the mids and highs in the fx section if you disable the BYPASS device. There is also a shelving unit for low and high cuts. Again, I usually get a sound I like through macros, tweak the fx section and resample for a consistent sound.
Karplus Strong type percussion generator with adjustable pitch macro and feedback control. Similar to tweaky drum in use, but a totally different, more harmonic character. Some nice sounds, to my ear at least
The Y10 may in fact be extraneous with the Y00 on the end of each line, but I usually include an even weighting by default. You could change the probability of any given slice triggering by changing the Y values associated with each note. Which can be very useful in many instances of generative music!
The formula devices are named with the notes that makes them send out a value of 1. This allows you to easily map specific notes (via mapping the modulation target of the formula devices) to the effects of your liking.
The generative version is basically exactly the same idea, and functions exactly the same, with one key difference: any note between C#0 and A#1 turns on a RANDOM effect mapped to one of the formula devices in the chain. So essentially, when the key tracker device called -> INPUT
Fantastic, and thank you. It took me a couple of read-throughs but got it/got this up and running last night. Really appreciate you uploading the empty/unhooked version, going to have a lot of fun playing with hooking up different effects and playing around.
I'm curious...what is your favorite food complement to beer?
I would think anything greasy and/or salty in general would do. But I'm curious about specific foods in your guys' experience. I'm hoping to get some suggestions and recommendations so I get ideas for this summer.
My favourite dner kebab offers trwo different kinds of meat and 4 different sauces (on one dner!), it's the most amazing thing in the world to bite into a huge dner kebab and taste fresh salad and hot meat, hmmmmmmmmm, there is nothing like a good fresh dner kebab + beer
Does anyone know of an iOS app that's capable of slicing a sample loop and allows you to sequence those slices (from internal sequencer or from another sequencer app via MIDI) AND have the loop/slices timestretch in realtime in sync to global tempo changes?
It doesn't seem like such an app exists which is understandable since it doesn't really seem to exist in the desktop world either but I think it would be a holy grail feature for those who chop and sequence sample slices a lot and also like to experiment with changing the global tempo while composing.
If I'm understanding your question correctly, I don't know of only one single app so I use Audioshare or Hokusai to trim the sample then transfer to Looptastic to sync. Loopy does this as well. If there's an app that does all this, I'd like to buy it as well. No MIDI though
The key ingredient in my question is realtime timestretch, as in the audio will stretch (or warp like Ableton Live does with its elastique audio, although once you slice in Ableton Live, the slices will no longer warp) instantly as you change the global tempo. Please correct me if I'm wrong but apps like Samplr, Auria, Meteor, Beatmaker 2 all have offline timestretch not realtime timestretch, right?
The only iOS app that I'm aware of that does realtime timestretch (other than the ones that only do just that and not much use for anything else like Beat Time) is Loopy. But Loopy doesn't slice and is limited to 12 sample slots even if I was to import slices from elsewhere, so not ideal and would add unnecessary steps to the workflow. The whole point of searching for a solution to this is so that I don't have to re-timestretch and slice loops again every time I want to change around the global tempo.
The only thing that comes even remotely close in iOS but still not there is SunVox. While SunVox doesn't "slice", you can trigger sample offset within the effect parameter column of its tracker pattern editor:
So it appears that one iOS app that I've overlooked that does do realtime timestretch of loops is Studio.HD. It also supposedly does slicing of loops too but I haven't been able to find any evidence of that or how it does it and whether the resulting slices will still timestretch in realtime to BPM changes even after being sliced.
I have it, and quite like it, but don't have it currently installed. It's a dead product AFAIK, and it doesn't have Audiobus (and is no longer developed), so it isn't as real time as one would think. Also, I don't remember it doing any kind of slicing. It did good quality time stretching
Ableton Live for example has the Slice To MIDI automatic slicing feature but it loads all the slices into either Sampler or Simpler inside its Drum Racks and once that happens the slices will no longer timestretch (warp) in sync to global tempo changes because Ableton Live's Sampler or Simpler do not have timestretch ability. One option in Ableton Live to get close is to just use its session view audio clips and "chop" manually into multiple clips instead of using the automatic Slice To MIDI feature. That way, your manually chopped clips will warp to global bpm changes. The problem with that is that in order to sequence those manual slices you have to resort to a virtual MIDI loop workaround which is clunky. Another option that may actually be a solution which I haven't explored yet is using Max 4 Live. It looks like there's a few Max 4 Live tools that allows you to do automatic non-destructive chopping of Live's session view audio clips and even allow for sequencing those "slices" from within Live. And because it's still using session view warped audio clips sliced non-destructively, they'll still timestretch in sync to tempo changes.
Another desktop app that comes close is Renoise, which like SunVox mentioned above is a tracker and features sample offset triggering as well as automatic audio loop slicing that can be sequenced. Renoise also has a Loop Sync feature that lets any audio loop to do realtime pitchshift (but not timestretch) in sync to global tempo changes. With this, you can kinda fake realtime timestretch by using another pitching plugin on top of the realtime pitchshift.
@shortbus - Try out the Fxpansion Geist software. Ok it's a desktop app, but it's very cool!
I want it on ios!!! I'm searching for an app like you, I've tried the samplr, it's not bad, but it's still a toy...or....you must buy an Elektron Octatrack. It's expensive, but in live situation unbeatable. I think the ipads are toys to making serious music. No audio input, outs are limited and so on..
well since you brought up desktop software, anybody here have the new ableton live 9? Just got it today and excited to see how i can incorporate it into my ios workflow. Cant remember the exact feature name but theres a way you can beatbox and it'll lay out the midi for you in the exact tempo. Badass! Now that would be cool for ios.
@venyusz - i've felt your frustration with ios being a toy at times but when i started looking at ios as an additional tool in my arsenal vs being my end all be all solution, I felt a lot happier and started appreciating it's benefits. I tend to feel very creative on the train and being able to sketch out a nice demo on my phone is pretty cool. Ive never felt that way with my laptop on a train
@gjcyrus - ok this is of course a matter of taste. I have always been playing music live, and so I like melodies, good vibes, grooves etc...I really don't like the glitches and noises what the iPad musicians are usually doing...but it's really a matter of taste..
haha, bro i played out for years for pabst beer and nachos at various clubs in SF. Guitar, bass and drums. But in one context are you criticizing ipads? If you're talking about playing live, yeah I agree. But this is the audiobus forum which to me means its for recording, not playing live. But if ur talking about recording, there is no way you could get the quality of recording in ios in a computer setup. I used to also have a tape machine and as much as i loved it, it was a bitch to transport much less making it portable. Tascam 4tracks were run but unless you're doing punk, you cant make a nice sounding demo on one.
As for ableton, you can just drag a loop in the arrangement and slice by hand into 16 pieces then re-order. There's also a parameter called offset in modulation envelopes that allow you to trigger different parts in the loop. Bith technique remain timestretched.
b37509886e