Arpit Srivastava

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Mar 7, 2014, 10:29:15 AM3/7/14
to build...@googlegroups.com
Hi BuildmLearn team,
I am final year student computer science B.Tech, I am very much interested in your mobile application building projects

"Learn to map"
1. Why restrict to geography, we could make the app even more intense by adding knowledge base of various fields, we could have a server running a database, that could be updated, and nwe knowledge be added to it.

2. Application can have AI support, we could monitor the user answering patterns and use them to provide the user with field of knowledge he seems to lack.

3. For deciding upon the updates that would be specific to the user we can use the power of the client system android device in this case to request only the optimal updates thus not, bloating the application and overloading the server.

4. user can pick the location on the map and the questions could be fetched then upon the previous patterns of the usage, once a location is picked, suppose user is weak at history most question related to history and few questions related to other fields be added, so as to provide an over all learning experince.

"2. Application to measure sensor data and various parameters - elevation, noise and sound, distance, magnetic field and seismic waves"

1.  I propose that the data we provide to the user, to be in more layman terms and the aspects that would affect his life, hitting him with vague data would be making his life difficult.

2. We could have a very tight UI well integrated providing the data that is of relevance to the user, in a way that he could easily make out most of it, And providing those data on scales that scales that are not intimidating for general user.

3. We will also be making this app into modules for separate sensors, and then mix and match the result generated by them to provide various parameters, so we will have sensor module at lower level and at one level above it we will have data generation by mixing and matching.

4. Diversity of android devices will be an issue, as different devices will have different types of sensors, so we have to detect the various sensors based upon their precision.

'Label the diagram' application"

1. For this application we must have a XML database, nothing much could be done at this end, so we must focus on the UI, that will be the key to application.

2. We could use AI here as well, to find the weakness of the user and try to improve upon his needs.

3. UI could have a diagram as main screen and a slider that contains the words so user can pick up and place in correct place, In my view top-down slider would be best as android users are accustomed to it.


 ‘Practice handwriting’ application"

1.What actually we are looking here need to practice whole words or just letters.

2. We could have a game sort of UI, like a roller-coaster, and in the end we would have a jump, if user will comply to the specified letter, or else it would crash.

3. the UI with game play will be very binding and if its made continuous, like subway surfer it will be very attractive and also fulfil its basic purpose of writing improvement.

Pankaj Nathani

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Mar 8, 2014, 12:13:52 PM3/8/14
to build...@googlegroups.com
Hi Arpit,

Thanks for your interest in mobile apps. Have you got any prior experience in developing apps for mobile platforms? If yes, it would be good to see some of your past work.

 
1. Why restrict to geography, we could make the app even more intense by adding knowledge base of various fields, we could have a server running a database, that could be updated, and nwe knowledge be added to it.

We're taking one step at a time. For this year's GSoC, we have set very realistic targets, keeping in mind the kind of UX we want to have in the apps. So we're focusing on Geography without any server dependency. For the future versions, adding server side integration may be the way to go.
 
1.  I propose that the data we provide to the user, to be in more layman terms and the aspects that would affect his life, hitting him with vague data would be making his life difficult.

The target audience for the sensor application are researchers, scientists and academicians who would use this as a utility. So they would already know what the data represents, our app is just a measurement tool for them. Our target audience is not a common man.. so no need to simplify the representations to a very layman level.
 
4. Diversity of android devices will be an issue, as different devices will have different types of sensors, so we have to detect the various sensors based upon their precision.

Yes, this is expected to be handled in the application.
 
 
3. UI could have a diagram as main screen and a slider that contains the words so user can pick up and place in correct place, In my view top-down slider would be best as android users are accustomed to it.

Sure, you may suggest this in your proposal.


1.What actually we are looking here need to practice whole words or just letters.

Just alphabets. 

2. We could have a game sort of UI, like a roller-coaster, and in the end we would have a jump, if user will comply to the specified letter, or else it would crash.
3. the UI with game play will be very binding and if its made continuous, like subway surfer it will be very attractive and also fulfil its basic purpose of writing improvement.

Sure, the main thing is to develop the trace engine first and then the the app / game experiences can be added.
 
 
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