Hi. How to render vector pass. I want to try to render it and use it with after effects REAL SMART MOTION BLUR PLUGIN. I dont know yet where i how to insert this pass in RSMB plugin (so if you know tell me please this as well).
I thought its worked, but node setup i posted above actually works not completely. So i used this node setup and i have rendered my Vector pass animation in exr format. Its images of yellow,red and !Black color!, though should be blue there, but for some reason blue color input is unconnected in that node setup (as you can see). So to remove more of that black color i tried to adjust the value node, so i ended up with red,yellow and still a little bit black, but not too much. So then i imported it into After Effects and applied Real Smart Motion Blur Vectors effect to the layer, and in the effect settings i have chosen the layer with my EXR format colored images. And this vector mask for the effect its kind of works but not effectively, its smudges and blurres not only what is animated and moving but the edges of the whole layer, you can adjust the radius but its not gonna work good. And thats what i was expected. From what i have red Blender vectors are interpreted differently than in Maya, Cinema4D AND 3dmax. There are Maya,Ciinema4D AND 3dmax tutorials on youtube on how to get exported vector pass to work with After Effects and Real Smart motion blur plugin, but no tutorials how to export Blender vectors into AE. So my conclusion its unsupported until some Blender nerds will figure out the way to do this :eek:
Now why i wanted to use Real Smart Motion Blur plugin, because if you apply motion blur at post processing stage it will save you a lot of render time and sometimes you will avoid Blender crashes with motion blur. RSMB paid plugin from After Effects appplies motion blur only to the parts of a life footage or animation that are in motion and because its smart it knows how fast object moving on your video or animation, so plugin knows how much motion blur to add and you have a lot of controllers. Plugin can work on its own (without vector masks or passes rendered from other 3D softfare) or with. In my case it didnt work properly without vectors, so i decided to render them in Blender and use it as X ,Y,Z mask for the RSMB plugin. But, yea, i tried my best but it didnt work. So its not the problem to get it worked with other 3D software, but i am using Blender vectors, and they probably not good enough. So waiting for the nerd or developers who will try that
Can we achieve 180-shutter-angle results with video taken at non-180-shutter-angle and high shutter speed, then add motion blur in post(premiere pro)? I know that After Effects has the pixel motion blur, but wondering if Premiere Pro has something similar.
I don't know the answer to your question, but presumably actual motion blur will look better than having software guess what was moving between frames, in which direction, and what it looked like in motion. Why are ND filters a pain to use?
The plug-in works in both After Effects and Premiere Pro. It is reasonably priced and extremely powerful, but it isn't a one-click solution. It has all kinds of options to support all kinds of scenarios and has a bit of a learning curve to figure out what options will be best in a given situation. A demo version is available.
It can certainly handle the scenario your describe. I use it after compositing when I need maximum crisp detail for processes like chromakeying, rotoscope, motion or camera tracking, slow-motion speed interpolation, grading, etc.. Makes a tremendous difference. I set the camera aperture for the desired creative effect, the shutter speed to freeze the action for sharpest detail, and the ISO to dial-in the right exposure.
RSMB looks amazing in the demo, and for the price of a cheapish ND filter. Imagine each frame is crisp like stills but the video having the same smoothness as an in-camera 180 shutter angle. Heck, to exaggerate motion, could go all the way to 360, or have gradual ramping of shutter angles to pull of special effects.
And another advantage: you can shoot in the field to capture the sharpest footage and decide later in post how you want to treat it. With an ND filter, you have baked in blur that can limit your options in post.
The Lumix S9 is Panasonic's newest full-frame mirrorless camera. It allows users to create their own custom looks for out-of-camera colors and is the first full-frame Lumix camera aimed squarely at social media content creators.
The Sony a9 III is the world's first full-frame mirrorless camera to feature a global electronic shutter with simultaneous readout. After extensive testing of this 120 fps sports camera, to see what you gain (and, perhaps, lose).
The Fujifilm X100VI is the sixth iteration of Fujifilm's classically-styled large sensor compact. A 40MP X-Trans sensor, in-body stabilization and 6.2K video are the major updates, but do they make the camera better?
What's the best camera for travel? Good travel cameras should be small, versatile, and offer good image quality. In this buying guide we've rounded-up several great cameras for travel and recommended the best.
If you want a compact camera that produces great quality photos without the hassle of changing lenses, there are plenty of choices available for every budget. Read on to find out which portable enthusiast compacts are our favorites.
Automatically add more natural-looking motion blur to a sequence using ReelSmart Motion Blur. Our tracking technology is at the heart of ReelSmart Motion Blur, so there is no handwork involved. Of course you can add as little or as much blurring as you need, and even remove some motion blur. You can even can blur one sequence by using the motion from another for very interesting effects.
The plug-in calculates the motion between two successive frames in a sequence, calculates the motion from one frame to the next, and applies blur based on the calculated motion. No motion between two frames, no blur. This is useful to know when trying to figure out why RSMB doesn't apply blur to frames from a 3:2 pulldown sequence or animation done on "2"s, etc.
Simply put: 0, means no blur. 1 means blur the "standard" amount (blur using the direction and amount of motion found). Of course you may add in as much or as little as desired. The default amount of 0.5 corresponds to 180 degree camera shutter opening.
On some sequences you might say to yourself, "if only I could enhance the colors used in the tracking process, but then use the colors from the original sequence for the motion blurred sequence." For example, the tracking of RSMB does not work particularly well on a low contrast or dark sequence. Or, the reverse, you might have heavily filtered the original , but you think you might get better tracking results by using the original footage as the imagery to be tracked. For these reasons we allow you to change the source that is used for tracking purposes. If Motion Src is set to "None" then the source that RSMB is applied to is used for both tracking and the color of the RSMB sequence. However, if an Motion Src clip is specified, then this sequence is used for tracking and the color is retrieved from the clip that RSMB is applied to. Of course, RSMB assumes that both the Motion Source and clip that RSMB is applied line up exactly in time.
If an alternate motion clip is supplied, then it must have the same pixel dimensions as the color source; otherwise a semi-transparent red image will be produced to let you know that there is an error.
Note to After Effects Users: In After Effects RSMB should be the first plugin applied to a layer. When RSMB retrieves the frames for Motion Src in order to calculate the motion, After Effects does not apply any previous applied effect plugins to the layer. So be sure to use pre-compositions of layers that need effects applied as the source for Motion Src).
With respect to supplying a separate piece of footage to track you might say "I don't have time to experiment with image processing my footage to specify an alternate motion source," or worse, "I try to color correct my footage and it does not help the tracking!" If objects still "gloop" together when they shouldn't, then you can try manipulating the Motion Sensitivity parameter. Motion Sensitivity limits how much pixels can move. A value of zero assures that pixels can't move very much, and a value of 100 allows pixels to move as much as the motion estimator can calculate. The default value of 70 might sometimes be a bit too "ambitious" for some material... by reducing the sensitivity you might be able to create a more satisfactory result where there is large motion rather then some sort of inappropriate swirl that RSMB might introduce. Conversely, if there is only one object in the scene and it moves in large amounts, the default value of 70 may not be ambitious enough.
795a8134c1