Guitar Hero World Tour is a 2008 rhythm game developed by Neversoft and published by Activision. It is the fourth main installment and the sixth overall installment in the Guitar Hero series. The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of World Tour for Microsoft Windows and Mac OS X was published by Aspyr in July 2009.[2][3][4]
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While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, Guitar Hero World Tour is the first game in the Guitar Hero series to feature drum and microphone controllers for percussion and vocal parts. This is in many ways similar to the competing Rock Band series of games. The game allows users to create new songs through the "Music Studio" mode, which can then be uploaded and shared through a service known as "GHTunes". The PlayStation 2 version uses venues that are pre-rendered videos, due to the console's technical limits.
World Tour received generally positive reviews, with critics responding positively to the quality of the instrument controllers, the customization abilities, and improvements in the game's difficulty compared with the previous Guitar Hero III: Legends of Rock (2007).
Guitar Hero World Tour builds on the gameplay from previous Guitar Hero games, in which players attempt to simulate the playing of rock music using special guitar-shaped controllers. World Tour expands beyond the core guitar-based gameplay by introducing the ability to play drums and sing vocals, and supports the ability for up to four players to play together in a virtual band through these different instruments. Successfully hitting notes increases the player's or band's score, as well as increase the "Rock Meter" that represents the song's performance. Missed notes are not scored and negatively affect the Rock Meter. If the Rock Meter drops too low, the song ends prematurely, with the virtual audience booing the band off stage. Completing a consecutive series of notes successfully will increase a scoring multiplier for that player up to 4x. This multiplier is doubled when the player activates star power. Similar to Rock Band, the band shares a common score, scoring multiplier and band performance meter while each player has their own performance metric; the band also shares the same "Star Power" meter, though any player may activate it at any time. A player that performs poorly and reduces their performance meter to zero can still continue to play, but they drain the overall performance meter for the band, requiring the other players to make up for this.[5] Successfully completing a song garners a three to five-star rating based on the accumulated score, and rewards such as in-game money that can be used to buy new guitars and outfits for characters.
The guitar interface remains relatively unchanged in World Tour. As with previous Guitar Hero titles, the guitar and bass player must hold down the correct fret button(s) on the controller while strumming in time with the notes as they scroll on-screen. One addition to the guitar gameplay is the ability to play notes while holding a sustained note. Additionally, the bass guitar player is required to play notes representing an open E string, which is shown on-screen as a solid line across their note track. To play these notes, the bass guitar player strums the controller without pressing any fret button keys.[6] The drum interface is similar to the guitar's interface, with each on-screen note track equivalent to a colored drum head on the controller, with the bass drum indicated by a line across the note track. The drum player only needs to hit the correct drum pads simultaneously to the note gems to successfully play their track. There are also marked sections indicating drum fills wherein the player may play any notes they wish in a 'solo' to gain points. The vocal track requires the player to match the pitch of the notes in a manner similar to Karaoke Revolution to be successful. Special sections of each player's note track are marked with glowing notes, which, if completed successfully, builds up Star Power. Once enough Star Power is accumulated, it can be released via various means to double the band's current score multiplier. For guitar and bass, this is done by lifting the guitar controller vertically or (though not in bass) by pressing a button on the guitar face; for drums, by striking both cymbal pads on the controller at the same time; for vocals, by tapping the microphone or making a similarly quick sound.[6] Star Power's use has been modified over previous Guitar Hero entries in that Star Power can now be accumulated even when Star Power is in use by successfully completing additional Star Power phrases, which extends the Star Power's duration.
In addition to the standard four difficulty levels (Easy, Medium, Hard, and Expert) for each song and instrument, a new Beginner level has been added in World Tour.[7] This difficulty is aimed for younger and unskilled players; notes are generally simple straight lines in time with bass drum beats, and allowing any or no fret button to be held while the note is strummed (for lead and bass guitar), any drum to be hit (for drums), or any sound to be made (for vocals).[8][9]
The primary single-player game mode is Career mode, which can be played on the lead guitar, bass guitar, drums, or vocals. Career mode has been slightly altered from previous Guitar Hero games. After creating a band, selecting or creating an avatar, and then selecting an instrument, the player is then presented with one of several gigs containing two to five songs each. Most gigs end with an encore song that is not revealed until the other songs are completed. Two of the lead guitar gigs feature "boss challenges" with Zakk Wylde and Ted Nugent; these boss challenges, featuring original songs by Wylde and Nugent, are different from Guitar Hero III: Legends of Rock's boss battle, removing the focus on attack power-ups and instead featuring a call-and-response mechanic similar to the existing Face-Off mode.[10] The gigs are arranged by difficulty based on the selected instrument. The player is awarded in-game money for each song completed, and completing each gig can also award additional money for meeting certain criteria, such as never letting the Rock Meter drop below a certain level or playing the first several notes of a song perfectly. Completing a gig can also unlock one or more gigs with more difficult songs to complete. Additional awards, such as customization items, are also awarded for completing gigs. The player's accumulated earnings across any of the single player Career Modes are tracked and used to rank the player's overall performance level.[10]
Band Career mode is similar to the solo Career mode, with the game songs presented as several gigs to be completed. A band must have at least two players to proceed. The second player may be either a local player or one over the network. Players may be at different levels of progression in the game, but still gain benefits for successfully completing songs when playing together. The in-game interface features vocals along the top of the screen, and three tracks underneath, for bass, drums, and guitar; only tracks for active players are shown. Full four-player bands can compete with other bands online in a Battle of the Bands mode.[11]
Both single players and bands can play a setlist of up to six songs in Quickplay mode, still earning in-game money rewards for their performances. Existing competitive modes from the series, including the Battle Mode from Guitar Hero III, are also present in the game.[6]
The Wii version of the game features a special "Mii Freestyle" mode that allows players to use their Miis as their characters as they improvise songs via the guitar and drum controllers or using the Wii Remote and Nunchuk.[12]
Players are able to use the Create-a-Rocker mode which is based on the Create-a-Skater mode in Neversoft's Tony Hawk series and the advanced character creation scheme from the Tiger Woods PGA Tour series. Players can change their character's poise, clothing, tattoos, makeup, and age. Selected characters from previous Guitar Hero games are available as templates for creating a rocker. Previous games featured Gibson Guitars, but as a result of a lawsuit with Gibson Guitars, branded guitars are not featured; instead, the player can create a customized guitar from various components, such as bodies, fretboards, and headstocks. The player's in-game drum set and microphone can also be similarly customized.[10] The 14 starting characters of the game can be customized too; however, their customization is limited to clothing and accessories only. Activision had formed partnerships with several instrument equipment manufactures to be featured in the game, including Ampeg, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian, Vox and Zildjian.[13]
In addition to the computer- and player-controlled characters, avatars of notable musicians are featured in the game, either with motion capture or the licensing of their image for their character. Such playable artists include Hayley Williams of Paramore,[14] Jimi Hendrix,[15] Ozzy Osbourne,[16] Zakk Wylde,[16] the Smashing Pumpkins' frontman Billy Corgan,[17][18] Sting,[citation needed] Ted Nugent,[19] and Travis Barker.[20]
New venues in the game include virtual recreations of real arenas, such as Ozzfest, Amoeba Music, Live Nation's House of Blues, Sunset Strip and the San Francisco Giants' stadium, AT&T Park.[13] One venue showcases the trademark art style of Tool and was developed in collaboration with the band.[21] World Tour is the first Activision game on the PlayStation 3 to support dynamic in-game advertising provided by IGA Worldwide; similar advertising for the Xbox 360 version is provided by Massive Incorporated.[22]
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