Poser 10 Full VERIFIED Version

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Marylee Guffy

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Jan 25, 2024, 6:16:54 AM1/25/24
to bruxatatov

Issues with Poser 12 are that you will lose all your Python's they will stop working, same thing with Poser 11.2 from Renderosity without the Hack script to fool poser on start. They made a terrible error when upgrading by shortening the Verion nummber and damaging this way to load Python scripts. Poser 12 runns Python 3 no older Python's will load. Also allot of other valuable things have been removed like the Material room simple setup you will need to make all the material connections manually. A very big loss !

Poser 10 Full Version


Download File 🆗 https://t.co/KKhcmKnqRe



I have over a 1000 Pythons and beleive me these will have no chance to work with Poser 12 and no one will ever update these! Just to say all the Netherworks scripts all the Shader Works all the D3d scripts. For example as a drop on a hot stone all Luulee products stop working, All 1 click packages stopp working, worst of all all the great Modern Muses and Surreality will not work anymore. Previous products with superfly in Poser 11 will not work in Poser 12. It is like saying you can fill your rubish bin with the Invesments made the past decade just to upgrade to Poser 12. A vendor can't just tell the customer that he needs to fix what he is buying now just to be able to use it in poser, as most products are still sold with no Information that they stop compatibility with poser 12. It s a real mess as no one knows what will be comming next, They might just make an other update because it is officially still on pre release and all fails again what has been made for the previous update.

I have great respect on the marketing strategies of Daz studio as it does not seem that they break everything on upgrades like the new poser owner did Daz keeps the offer of support for Poser, what would poser be without V4, well not even think about that! Daz made a huge contribution for Poser's popularity. I do not use Daz Studio even that I wish I could, but never figured out how to convert my WM SBSSW models in order to work in Daz Studio.But I am patient and with full hope that one day there will be a compatibility feature. Daz is free a great value, Poser should take a example but instead it updates and breaks most of older stuff, worst of all the Call home every week else puff all lost and your investments go right with it. If member (Customer) mention he's thoughts in the Renderosity forums or makes a public complaint they will remove it rightaway ( Censure ) with a probable Ban, and not only a forum ban but also removal of the account with all purchases no matter how much the customer Invested over the years ( Justifying there act with " we have the right to ban a member if we do not like him " ). This whole strategy does not really seem having a good future either it is a serious way of business.

I Personally think it is the best solution sticking on the Older poser versions you have to ensure that your purchases still work the way they were suposed to work and wait up for a upgrade to poser 12, a 3D programm that is not working corectly with offered products can take the fun of using it. La Femme Flag ship well might have some potential but no good support, No Creators with potential, A airplane could fly between her leg position! So that flagship has no chance to beat Victoria 4, Poser without V4 and M4 is not Poser ! I like to use allot of different 3D programms " as Long as they work right " I try once in a while DS to figure out the issue for conversion. "Hope dies last" The Models for DS are sure admirable! V4 is old but still the best option in Poser but a Poser 12 that is also breaking most of her huge content sure is a no go.

And Leana, is that what you were referring to when you said: "Some products, like content for V4/M4 for example, are provided in poser format with DS materials. In that case you do need the poser files"?

I've completely abandoned all CF (C.ompanion F.iles) which I think are just some pointers so stuff shows up in the asset browser. If you use any old poser assets, you may want to convert them to DAZ format. I do this by loading them up, then saving the respective nodes and properties as a figure or prop asset.

I want to use it with photo mode now that we have it but it clogs my magic menu with spells and i hate that. Would the poser hotkey version get around this or is there a more recent version that doesnt dump so much stuff into your menus?

karu, are you using any specific tutorial/procedure to rig and export your poser files? i have poser pro 2012, and i don't need to import a collada dae. i just want to create a model as usual, rig it (as usual), and export it. are you trying to load the rig from the 'simplebot' dae? i would think you could just make a new rig, using the proper bone names.

anyway, i'm getting ready to try to dive back into this myself. i'm going to presume the file will have to go through blender at one point for the final export, but i'm HOPING i can do all the work in poser and just transfer it to blender. i will take notes.

But Really, poser geometries are not Blender friendly, I tried to use some of the freely availiable poser clothing from renderositiy.com at least as a starting point for clothes for my own all-Blender characters, since somebody wrote some script which I supposed would save me a lot of work. But those files are massive in vertex count, sometimes all made out of small triangles. Modifying those files seems as much work as starting from some basic garments I already have modeled with Blender.

New to [functional programming]? Functional programming uses declarative functions to compose complex operations on arguments.If you are familiar with python then [toolz][toolz] is a great starting point, [poser][poser] is a compact [API] for [toolz] and the python[standard library].

A simulation in POSE consists of a set of Charm++ chares performingtimestamped events in parallel. In POSE, these chares are called posers.POSE is designed to work with many such entities per processor. The morea system can be broken down into its parallel components when designingthe simulation model, the more potential parallelism in the finalapplication.

A poser class is defined with a synchronization strategy associated withit. We encourage the use of the adaptive strategies, as mentionedearlier. Adaptive strategies are optimistic, and will potentiallyexecute events out of order, but have rollback and cancellation messagesas well as checkpointing abilities to deal with this behind the scenes.

Execution is driven by events. An event arrives for a poser and issorted into a queue by timestamp. The poser has a local time calledobject virtual time (OVT) which represents its progress through thesimulation. When an event arrives with a timestamp \(t>\)OVT, theOVT is advanced to \(t\). If the event has timestamp\(t

To build a POSE simulation, run etrans.pl on each POSE module to getthe new source files. etrans.pl is a source to source translator. Givena module name it will translate the module.h, module.ci, andmodule.C files into module_sim.h, module_sim.ci, andmodule_sim.C files. The translation operation adds wrapper classesfor POSE objects and handles the interface with strategies and otherposer options.

A POSE module is similar to a Charm++ module. It is comprised of aninterface file with suffix .ci, a header .h file, and theimplementation in .C files. Several posers can be described in onemodule, and the module can include regular chares as well. The module istranslated into Charm++ before the simulation can be compiled. Thistranslation is performed by a Perl script called etrans.pl which isincluded with POSE. It generates files suffixed _sim.ci, _sim.h,and _sim.C.

Posers are described similar to chares, with a few exceptions. First,the poser keyword is used to denote that the class is a POSEsimulation object class. Second, event methods are tagged with thekeyword event in square brackets. Finally, three components arespecified which indicate how objects of the poser class are to besimulated. The sim component controls the wrapper class and eventqueue used by the object. The strat component controls thesynchronization strategy the object should use (i.e. adaptive orbasic optimistic). The rep component specifies the global staterepresentation, which controls how the global state is kept accuratedepending on the synchronization strategy being used (i.e.checkpointing or no checkpointing). Currently, there is only onewrapper type, sim. This 3-tuple syntax is likely to becomeobsolete, replaced simply by synchronization strategy only. Keepingthe global state accurate is largely a function of the synchronizationstrategy used.

Note that the constructors and event methods of a poser must take anevent message as parameter. If there is no data (and thereby nomessage defined) that needs to be passed to the method, then theparameter should be of type eventMsg *. This ensures that POSEwill be able to timestamp the event.

Similarly, posers do not refer to a base class when they are declared.Posers are required to have a void constructor declared that simplyinitializes the data to sensible values. A destructor must be providedas well. In addition, a pup and operator= must be provided.The pup method should call the pup method of the global staterepresentation class being used.

The void constructor for a poser should be defined however the user seesfit. It could be given an empty body and should still work for POSE.Poser entry constructors (those described in the .ci file) shouldfollow the template below:

Again, \(m\) is never deleted in the body of the event. A sideeffect of optimistic synchronization and rollback is that we wouldlike the effects of event execution to be dependent only upon thestate encapsulated in the corresponding poser. Thus, accessingarbitrary states outside of the simulation, such as by callingrand, is forbidden. We are planning to fix this problem by addinga POSE_rand() operation which will generate a random number thefirst time the event is executed, and will checkpoint the number foruse in subsequent re-executions should a rollback occur.

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