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to Eric Pearson, Max Lerner, John Gawarecki-Maxwell, brooklyn...@googlegroups.com
OH! Yeah I am pretty sure the table is left exactly as it was at the end of last session, dice and all.
Max Lerner
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Mar 3, 2014, 10:30:57 AM3/3/14
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to Josh Whitman, Eric Pearson, John Gawarecki-Maxwell, brooklyn...@googlegroups.com
Could I kindly request get a recap (either digitally or in person) of what went down this past sesh so I don't slow down the team? Again apologies I couldn't make it, its down to a line on a lot of grants I'm composing for my work and my schedules in knots atm
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to Max Lerner, Josh Whitman, John Gawarecki-Maxwell, brooklyn...@googlegroups.com
For the spellcasters, below are some spells you might find useful. Goran has access to some ridiculous spells. Like Creeping Doom and Crushing Walls. There are some awesome priest spells for crazy damage and some sick wizard spells for defense and buffs. Though Josh only gets 1 6th level spell Antimagic Shell is pretty crazy and a good choice for the party. Blink is another great defense spell for casters. Priests are really good at talking with gods. The DM is sort of like a god, so if you use spells like Idea or Genius, you can ask a lot of questions to help with getting direction. Wizards are can scry and detect people scrying on them. Sometimes, you might want to follow people or find out what they're doing. Likewise, people may follow you and you wouldn't realize unless you physically are looking or are using spells.
Using your environment is also great for spells. If it's raining you can call lightning. If you're in a forest, you can make trees attack enemies or call woodland creatures to help. If there's a cave with monsters, you could cause a collapse.
A spellcaster is like a superhero who has every single power pretty much ever. So think about what you might do if you could have any power and there's probably a spell for that. If you have any questions, let me know and I can look one up for you.