Yes there is material but I don't have nonmobile internet so won't b able to send until tomorrow. Max , please bring the core 2nd edition stuff (players rulebook , monster manual , dm guide) & vecna stuff. For everyone else , I'll send you guys the list of characters you can choose from as well as about 5pages of backstory to read. This is necessary to understanding the plot , so if you don't read beforehand you'll have to do it while we're meeting which takes time.
Calling dibs on Nystul, and I have the vecna modules for you Eric. I gave you most of the core rulebooks some time ago, but I still have a 3rd edition DM guide and monster manual you can use if you need more.
I can also run my recap and do a brief q&a in ~10 minutes to get everyone on the same page about my campaign you completed, as well as the treasure stashed.
See y'all tonight!
-Max
In the interest of time, I'm making kielbasa.
Initiative is rolled with a d10. Lower is better. There are no modifiers except situational ones.
Modifiers for stats (strength, dexterity, etc) are unique and don't follow a steady pattern. I’ll bring in a table so you can all write yours down.
You can make your own spells if you want to. I'm pretty sure you can do this in every edition, but since you're choosing pre-generated characters, it would be fun if you find ways to make them a bit more your own.
Multi-class levels are divided equally among classes.
Experience is distributed the same way. There are some dual-class characters to choose from, but with that, you would just level up the wizard side.