X Plane 12 User Manual

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Rosy Demorest

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Aug 3, 2024, 5:01:01 PM8/3/24
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Accept the user agreement and click Continue once again. It is highly recommended that you leave the box for sending anonymous usage data checked. This allows Laminar Research to gather anonymous data to make updates to the simulator based on how you use it.

Select the scenery you would like to install. Parts of the world that are currently selected will be a bright blue color (as all continents are in Figure 2.1). Note that for regions where no scenery is installed, only oceans and airports will be visible.

If you are unsure what areas are currently selected, just click Select None to turn everything off (as seen in Figure 2.2). From there, move your mouse around the map to highlight sections of the world and click on on the ones you would like to install.

During this first launch, if you are using flight control hardware, the program can quickly and automatically configure them. In the Uncalibrated Joystick or Yoke box that appears, click the Open Joystick Calibration button then continue with the steps below.

Note: If your device does not have a preset configuration in X-Plane, you will need to set all the axes and buttons by hand by picking options from all the axes & button drop down options.

Select an aircraft from the list on the left. You can narrow down your options by using the drop down menus at the top of the screen or the search bar. Click on the star in the corner of the aircraft box to mark it as a favorite, and quickly find it next time at the top of the list.

So which joystick should a user purchase? Most USB joysticks and yokes made in the last 10 years or so will work with X-Plane, but, as with most things in life, you get what you pay for. Be leery of joysticks advertised for $29.95 at a local retailer. In our experience the cheaper hardware typically does not last as long or work as well as more moderately priced equipment.

Joysticks typically provide pitch, roll, and throttle control, as well as a few buttons that can be programmed to do different things. For example, you may program one button to raise and lower the landing gear, and two additional buttons to raise the flaps and lower them. Also, some joysticks can have their handle twisted left and right to control yaw movement. If the joystick being used does not offer yaw control, you will probably want a set of rudder pedals to provide realistic yaw control in the airplane. A joystick will be best for flying fighter or sport airplanes, or planes made by companies like Airbus, Cirrus, or Lancair, for the simple reason that those planes, in reality, are controlled with joysticks!

A yoke consists of a steering wheel-like control that rotates left and right and also slides back and forth. These are the best option for users primarily interested in flying older-style general aviation planes, business jets, and non-Airbus airliners, since these planes are flown with yokes in reality.

Yokes are typically clamped to a desk for stability. They may have a built-in throttle quadrant, which will allows for independent control of the propeller, throttle, and mixture for a single propeller engine. Also, note that yokes do not control yaw movement (they do not twist left and right for yaw control like some joysticks), so rudder pedals are required for realistic yaw control.

For added realism in certain situations, you may want an independent throttle quadrant. CH Products' Multi-Engine Throttle Quadrant is popular and offers independent and variable control of six different functions. Normally, this would be set up to control the throttle, propeller, and mixture controls for each engine on a twin-engine airplane. This controller can also be used to control throttle and condition (fuel cutoff) for jet engines, allowing independent control of jet aircraft with up to three engines. A multi-engine throttle quadrant is recommended for users interested in realistically flying airplanes with more than one engine.

Accept the user agreement on this screen. It is highly recommended that you leave the box for sending anonymous usage data checked. This allows Laminar Research to gather anonymous data to make updates to the simulator based on how you use it. Click Continue once again.

If you need to contact Laminar Research customer support, we will only require the last eight digits of your product key; you do not need to send your full product key to anyone, including Laminar Research.

If someone manages to steal your product key, piracy is prevented by fraud detection; our servers will see your key being used in a pattern that looks like multiple people (e.g. your key used from two continents at the same time) and it will be locked. Downloading the product repeatedly may appear to be piracy and may also cause your key to be locked. You can contact X-Plane customer support if you experience problems with your digital download product key.

Some of the key functions of the simulator are accessed through small icons on the right side of the menu bar however. From left to right, clicking the icons will: pause the simulator, open Flight Configuration, show the ATC window, show the map, open Settings, and open a help webpage. Keep in mind you can use keyboard shortcuts to access many of these features as well.

Also note that most instruments and controls inside the cockpit are interactive, meaning that the mouse can be used to alter switches, set frequencies, manipulate the throttle(s), change the trim, etc.

The first time a joystick or yoke is plugged in, the program can automatically take you to the joystick settings screen to configure the device. If you selected No in the Joystick Quick-Config box, move the mouse to the top of the screen and click the settings icon, then Joystick, and continue with the steps below.

If you are using rudder pedals, slide them forward and backward and set the bar that moves then to yaw. Additionally, only when using rudder pedals, press the left pedal down with your toes. The bar that moves should be set to left toe brake. Do the same for the right pedal, and set that bar to right toe brake.

Assign a function to a hat switch by picking from the drop down menu. Assign a function to a button or a two-direction switch by clicking the Edit button and scrolling through the list of commands, or by typing a key term in the search bar, as in Figure 4.6 below.

Each axis can also have a custom response curve which will override the global control response curve. This allows you to do things like manually configure a null zone, or create complex curves with many control points and your choice of interpolation. Depending on the type of axis, there will be additional options to configure ranges for certain axis-specific behaviors such as beta & reverse ranges for throttles, feather range for prop controls, or cutoff range for mixture controls.

To see which keys are tied to which functions, open the settings by moving the mouse to the top of the screen, clicking the settings icon, and clicking on Keyboard. Here you can look at the functions assigned to the keys of the keyboard.

The description of the function is on the left while the button assigned to it is on the right. To change the key a command is bound to, type in the box on the right or use the +. Use the - to delete a key assignment.

You can save profiles for different combinations of keyboard and joystick settings. This means you can now specify different button or axis assignments for the same joystick and switch between them from within X-Plane.

You can manage all your profiles in the left side of this window. Click on the minus sign (-) icon next to a profile name to delete it. Double click on a profile name to edit it. You can also add a new profile here and then return to the joystick or keyboard settings screens to change its assignments.

Close the Data Output window. You should now see how fast the simulation is running, in the f-act / sec output on the far left (highlighted in orange in the image below). This is the current frame rate, given in frames per second (fps).

Note that the frame rate will change depending on what is happening in the simulation. It is not uncommon for a computer to output 50 fps while sitting on an empty runway, but drop down to, say, 30 fps when rendering lots of buildings, other aircraft, etc.

The Graphics screen is used to configure the level of detail in the simulator. This window can be found by moving the mouse to the top of the screen, clicking on the settings icon, and clicking Graphics.

The Number of Objects slider will adjust how many 3D objects are drawn in the world, such as trees, buildings, and static aircraft. If you have a powerful CPU you can set this to high or even maximum without affecting your frame rate too much, and the highest settings will ensure that you see all there is to see around an airport. Check the Draw parked aircraft box if you would like to see static aircraft at airports.

First, know that your overall frame rate will be limited by either your CPU or your GPU (your graphics card). Your CPU may be much more powerful relative to your graphics card, or vice versa. In such a case, you could hypothetically turn the CPU-heavy features up much higher than the GPU-heavy features (or vice versa).

To find the best compromise between performance and visual quality for your specific machine, start with all sliders at their minimums, and all checkboxes off. From there, turn up the settings in the order detailed below.

At the bottom of the Graphics section of the Settings screen are the options for configuring the monitor. Use the drop down menu to switch between full screen and windowed mode, or the Instructor Operating Station (requires at least two monitors).

You can adjust the Lateral field of view in the Field of view section. This changes the extent of the observable scenery that is onscreen. Widescreen monitors will most likely want to keep the default setting of 80. Older monitors with a 4:3 aspect ratio (corresponding to a resolution like 1024768 or 16001200) may want to change to a 45 field of view.

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