It uses 2 types of audio streams. The first stream is just whatever the microphone picks up, this is used for the inner circle animation and the sensitivity option controls this. The second stream uses a voice activity detection library and this controls the outer ring. It recognises when the user is speaking and sets a boolean state accordingly.
Mic circle sensitivity
This number determines the sensitivity of the microphone (in programmatic way). The number should range in the hundreds, for example a value of 100 would make the sensitivity relatively low, whilst 1000 will make it super sensitive. You can have any number you like here since it's used a multiplier in various calculations.
Mic circle transition
This number measured in seconds, is the linear transition speed between the microphone animation decreasing/increasing in size. It should ideally be set between 0.1 and 1.0 where a lower number will make the animation appear snappier.
I was having the same issue. I checked and there was and update I needed to do. After the phone updated and restarted I was getting the chime and the animation was happening when the screen was awake. I took the off and put it on multiple times to make sure I was working. Hope this helps!
This was really bugging me but it's working now. iPhone 12 pro max with product red leather case. Running iOS 14.2. I quickly clicked volume up then volume down then held the side button until the sliders appeared. I slid to power off, then switched on normally and it works. Fun fact, if you just hold the iPhone against the outer part of the cases, you still get the animation (the leather or silicone part)
Also love the iPhone 12 Pro Max, but I am also having this issue with the Saddle Brown Leather Case. I have tried volume up, volume down and side button to reset but still does not work. The MagSafe charger still gives the animation. Any ideas on this issue would be great.
So I have received a call from Apple support. And at the beginning the support guy was not ready to accept that there should be any animations and sound while putting case on phone but I have explained him and showed him others examples who are having the sounds and animations as well then he agreed that yes animation should be there when screen is locked and you put the case. In my case nothing was happening in lock/unlocked screen so they told that there is some issue with the case and finally after 45 minutes of call the outcome was they are giving me replacement of the case.
Then I animated the amplitude and rotation of each circle and rendered out all the frames, both for the blue-and-white version and for the depth map. I pulled it all into Blender and composited it together. The node setup:
fanimator(f) creates a stop-motion animation object from the function f. The function f must return graphics objects that depend on only one variable. This variable defines the time parameter of the animation.
By default, the variable t = sym('t') is the time parameter of the animation. This syntax creates stop-motion frames of f(subs(args,t,t0)) within the range of t0 from 0 to 10. You can animate a specific property of the graphics objects by setting its value to depend on t in the input argument args.
fanimator(___,Name,Value) specifies the animation properties using one or more Name,Value pair arguments. Use this option with any of the input argument combinations in the previous syntaxes. Name-value pair settings apply to the animation object created.
fanimator(ax,___) creates a stop-motion animation object in the axis specified by ax instead of in the current axis (gca). The option ax can precede any input argument combinations in the previous syntaxes.
Create two symbolic variables t and x. Use t to set the center of the circle at (t,1) and x to parameterize the perimeter of the circle within the range [-pi pi]. Add the circle animation object to the existing plot. Set the x-axis and y-axis to be equal length.
Create two symbolic variables, y and t. Plot a line with y coordinates within the interval [0 t] by using fplot. Use the fanimator function to create the line animation object. fanimator changes the line vertical length by increasing the value of t from 0 to 10.
Now plot a line with y coordinates within the interval [0 2] by using fplot. Set the 'LineWidth' property value to t+1. Use the fanimator function to create the line animation object. fanimator changes the line width by increasing the value of t from 0 to 10.
First, create a function that plots a unit circle and save it in a file named circ.m. The function uses fplot to plot a unit circle centered at (t,1), and the local symbolic variable x to parameterize the perimeter of the circle.
Next, add a timer animation object. Create a piece of text to count the elapsed time by using the text function. Use num2str to convert the time parameter to a string. Set the animation range of the timer to [0 4.5].
First, create two symbolic variables x and t. Create a figure with two subplots and return the first axes object as ax1. Create a moving circle animation object in ax1 and add a fixed point on the rim of the circle. Set the x-axis and y-axis to be equal length.
To trace the cycloid, use a time variable in the plotting interval. The fplot function plots a curve within the interval [0 t]. Create the cycloid animation object. By default, fanimator creates stop-motion frames within the range of t from 0 to 10 seconds. fanimator plots the first frame at t equal to 0.
Circle Seven Animation was a short-lived division of the Walt Disney Company specializing in computer generated imagery (CGI) animation and was originally going to work on making sequels to the Disney-owned Pixar properties (which consisted of the seven Pixar films released by Disney between 1995 and 2006), leading rivals to derisively nickname the division "Pixaren't".