Mount and Blade: Warband is the first sequel for the action role-playing video game Mount and Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010. Warband expands on the original game by introducing a sixth faction, increasing the political options, allowing players to start their own faction, and incorporating multiplayer modes. Reveiws of the game were generally favourable, with the addition of multiplayer the most highly praised element.
MnB SaveGame Editor & Converter is a tool which lets you edit saved games and also converts them from a mod's version to another.
Maybe useful for mod debugging, recover old version saved games, role play... (yes, and cheating...)
I cannot guarantee 100% success of conversion between mods version though. It depends on the settings you choose via the program and how big the mod updates were since the original version.
(For the conversion you will need both new and old mod's version installed, your saved game, and a brand new save from the new mod's version the program will use as template)
About Converting save game from a mod version to another, be carefull, all basic features are supported :
Player, territories, party, items, businesses, romances and many others things are supported.
But some features of the game may be not correctly supported (MnB is really complicated :), above all if your mod adds new features.
If you find a way to transfer missing game save values via editing MnB SG Editor data files, your welcome to share it here or on the forum at Forums.taleworlds.com
Hi NexBlades.
Do you mean that right after you load the modified gamesave, M&B crashes ?
Did it occur after you manually modified a game save or after you converted a game save ?
If you modified the game save manually, ensure yourself you haven't inserted wrong values in the game save. (like : player level = -1)
My program doesn't check wether modified values are valid or not.
You are awesome for making this, Though I noticed a propblem with converting the saves is that it doesnt copy all of GlobalVariables to the other save (Maybe just 5 properties from it).
And that results in reseting my character to not being related to any faction or married and some other issues... Can you please fix that or let us know of a way to counter that?
Thanks.
Try to edit "GlobalVariablesBehaviour.cfg" and add new inputs and how variables should be replaced. (so far it transfers only 7 global variables)
If you find it out, please share in the comment ! I didn't put much global variables, there are surely some important things missing.
Yea I checked it and the problem is with GlobalVariablesBehaviour.cfg just like you said, I guess if I get some free time on my hands I will try to add the rest of the global variables to the cfg and if I do I will surely add the file here.
Thanks again for the tool :)
hola kushulain86 tengo un problema con el programa, pongo todo, la carpeta del modulo y la carpeta donde esta en .sav. carga hasta el 30% y me aparece un erro. primero antes de todo donde tengo que instalar el programa? capaz que lo puse en un lugar donde no tiene que ir.
Hey,
I've been aware about this bug just few days ago. Some other people had the same problem. It looks like my program doesn't work with some particular mods (I suspect it has something to do with player's troops, may be you can try to get rid of all your troops and try again, or only unique troops like heroes).
ojala te pueda ayudar a resolver ese error, o capaz que la version del mod no es compatible aunque es practicamente imposible, bueno gracias capo segui haci que esta herramienta es re buscada pero poca encontrada :D
How can i change Athletic skill for my character with this tool? I know it is cheaty but im really ****** that even with 5 points in athletics nearly every infantry troop can catch me up - in battles it is not cool - especially when they swarm on me. I have enough of dieing becuase of that.
Please help
(Why to help? Because i dont know if i will be able to level up in near future - the xp values seems out of reach...)
-First look at the right column what is the number of your skill. (if you are using a mod, then you should see this list in the mod's directory \MountBlade Warband\Modules\ModName\skills.txt)
-Then look at the middle of the image to see where the 4 bits of your skill is located and in which skill variable.
-Open your save game editor, copy and paste the skill value to this website (in "Decimal") :
Mathsisfun.com
-It will translate to binary, change the 4 bits pack you are interested in. You can get help from my image (the binary list on the right) to easily know what to type in.
-Copy and paste the new website value to the original value in the game save.
Hi, I'm having quite alot of trouble with this.
Every time I try and convert my ACOK 1.11 save to 1.2, when I import it the converter either crashes or imports a completely blank save. If I manage to get both imported and converted, when I then try to export them it crashes without fail.
Any advice?
Hi. I don't know what would cause that. It seems to happens randomly for you ? Are you sure you show the program the right module's path ?
Try to run the program as Administrator.
Try on a different computer.
In last resort you can send me both saves, I could try and debug myself. (Won't be able to do that the next 2 weeks though)
Good luck with that !
Hello.
The color is displayed with decimals. To convert it to hex use this website :
Mathsisfun.com
You most likely missed the alpha value when you typed your color in, that is why the lettering wouldn't display.
The alpha value seems to be first on the left followed by red, green and blue. (ARGB)
Hi!
Is this compatible with Warband version 1.160? I tried to use this with that version and the Diplomacy mod and a little modification by me installed (that got a little bit wrong, hence me using this) but it always fails at "98% : game/troops/inventory_items/item_kind_id time : ...". When I use visual studio to debug it also tells me "Unhandled exception at 0x00d33469 in MnBSaveGameEditor v1_02.exe: 0xC0000005: Access Violation reading at position 0x00000004".
Hey.
I can't help you with this i'm afraid. :(
I haven't tried every warband versions. Didn't know some people would have this need, I admit. It maybe have something to do with the save game structure, it could also be the program too...
Sources are here (it's an old verion) :
Github.com
You can edit it with QT Creator, if you have programming skills. (not even sure it's ready to compile though)
Oh. Yes, they indeed released a new patch a week ago. I updated the game, ran a new game, and succeeded to open the game save.
So I don't know why you would have trouble yourself. :/
Diplomacy is made for 1.153. Have you installed the mod after installed the 1.160 patch ? Is your save game loading correctly in game ?
You can send me your save game via private message, I'll see what I can do.
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Morgh's Editor (created by Morgh, who would've guessed it?) is a program that allows you to easily see and modify the statistics for troops, items, factions, parties, and party templates. It also allows you to add new items and troops. It is free and quite simple to use.
First all all, to begin editing your game, you must locate your module file for the program. After that you can choose which editor you want to use, whether it be troop editor, factions, items, etc. The actual changing of troops or items is pretty simple: you just click on the troop or item you want to change. It will show you the information about that troop/item, which you can then change. Then you just press update troop, and then save changes.
Morgh's Editor allows you to copy different sections from one unit to one or many other troops. This is useful if you want to change multiple troops at once. To do so, open the troops editor and select the option "copy functions" from the menu item "edit".
When you change the stats of an existing troop, you may notice that it does not take effect in your save game. You will, however, notice that any new troops you have created are in your save game. Lets say, for example, that you change the archery proficiency for Sarleon Armored Longbowman to 300 from 250. This will not take effect within your current save game. But if you create a Sarleon horse archer unit, it will exist in your save game. If you are not seeing your newly created troops in-game, then you most likely did not update an existing unit to upgrade to them.
If you properly link a unit to an existing unit by putting them in the upgrade path, you will see your new units in lord parties every now and then, but not many of them. This is because they are not being given those troops through the default lord reinforcement party template, but rather just training a few of them from existing low tier units. You can edit the party templates and change this By putting your own units in the party templates, lords of that faction will gain those units in the same manner as they gain their normal faction units. Be sure to keep the amount they get of those units balanced, as well as the units themselves being balanced (it would hardly be fair for Ravenstern to get a level 20 infantry unit with 200 strength and agility, plus Noldor weapons and armor). The troop editor was not intended to be used to create over powered units, but rather to expand the troop trees and lend the factions more unit variety.
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