IndianJoker, also known as Jokar and Rizxtar, is a Joker-inspired TikTok character known for his dyed green hair and sinister face made by sticking out his jaw. The TikTok videos and Indian Joker character became popular in December 2019 on Reddit mostly in subreddits devoted to cringe-worthy content.
In 2019, Rizxtar continued to upload videos of himself with Joker makeup and green hair. On September 10th, @rizxtarr uploaded a video which accumulated over 95,100 likes in five months (shown below, left). In December @rizxtar began incorporating a sinister smile into his videos and launched his success gaining him additional followers on YouTube[2] and Instagram.[1] On December 14th, he uploaded an example which garnered over six million likes in two months (shown below, center). On January 2nd, @rizxtarr uploaded another Joker video which gained over 527,300 likes in a month (shown below, right).
On December 17th, 2019, Redditor J-ackarse uploaded an Indian Joker video to r/cringetopia[4] with the caption, "Indian joker is the most amazing thing on tik tok" which received over 26,800 points (91% upvoted) in two months (shown below). The next day, Redditor Lickmycavity uploaded another video to r/cringetopia[5] which garnered over 18,700 points (96% upvoted) in two months.
On December 30th, Redditor ImDoingItForFree uploaded a four-paneled image of men with jawlines to r/cringetopia[6] (shown below, left). The image gained over 5,700 points (93% upvoted) in a month. On January 7th, 2020, Redditor iTylerx uploaded an Indian Joker emote to r/cringetopia[7] and garnered over 20,200 points (94% upvoted) in a month (shown below, right). On January 6th, eBaum's World[3] posted a compilation of Indian Joker videos.
This version of Rummy, also known as Paplu, is a very popular in India in general and in Maharashtra State in particular. It is a pastime enjoyed by persons of all walks of life, be it the commuters in crowded trains in Mumbai, housewives gathering together for kitty parties, retired persons meeting in clubs, or acquaintances who meet regularly to play. People's obsession with this game is so great that commuters will spend over an hour or two daily in each direction playing Rummy on trains and buses; some even begin by travelling in the opposite direction to the train's starting point to occupy be sure to claim their "regular" seats. Housewives take turns to gather their friends for whole afternoon of Rummy at home, eating and gossiping. Many groups go out on weekends / holidays to a nearby resort just to get long undisturbed hours for playing Rummy. There are clubs in big cities as well as in small places where while some elite groups indulge in playing Bridge, which is considered more respectable, a large number prefer to play Rummy.
Usually Rummy is played for small stakes. This is a mild form of gambling, but in practice harmless. Players enjoy the game and do not mind losing an affordable amount of money. Since gambling is technically illegal, players are discreet, playing with friends in private or using tokens instead of money or writing the scores on paper.
As many as 10 people can play this game: beyond this number it is perhaps not practical for all the players to sit around a table. Up to 6 players use two decks of cards. 3 decks are used for more players. Each deck consists of the standard 52 cards plus one wild card, with "joker" printed on it. Thus there are 53x2=106 cards for 2 to 6 players, and 53x3= 159 cards for 7 or more players.
To begin the session, each player picks a card at random from the shuffled deck. Seating is as per card value: whoever draws the highest card chooses his seat, to his right the next highest and so on. The lowest, thus, sits to the left of the highest. The lowest deals first and shuffles the cards.
The player to the left of the dealer draws a card unseen from the shuffled deck and places it on the table face up, visible to all. This card is known as the 'joker': all cards of same rank as this turned up card as well as the printed jokers are used as wild cards, and all these cards are referred to as 'jokers'. If the card turned up is a printed joker then there is just one wild card available for use: the other printed joker.
The player to dealer's left then cuts the remaining cards and the dealer distributes them anti-clockwise one at a time, the player to dealer's right getting the first card. 13 cards are dealt to each player. One card is dealt face up to begin the discard pile and the remaining stack is placed face down in the centre crosswise on top of the turned up joker, so that the rank of the joker remains visible - see diagram.
For the next hand the turn to deal passes to the right, and this continues until everyone has dealt once, completing a "round". After playing one or two rounds, the seating is changed again following the same start procedure. Normally a player should quit the play only at the end of a round. Anyone wanting to join in between the rounds occupies the seat to the left of the player dealing next.
Combinations must not overlap - for example 7-8-9-9-9 is either a run of diamonds with two spare 9's or a set of 9's with two spare diamonds. If a second 9 or a 9 or a 6 is added, the six cards form a run and a set.
A straight run is a run formed without the use of wild cards as substitutes for other cards. At least one straight run is required in one's hand in order for any combinations to become valid. Note that if 8's are wild, 7-8-9 counts as a straight run, since the 8 is used as itself, not as a wild card, but J-Q-8 is not a straight run - just an ordinary run.
When three decks are used it is customary also to allow an additional type of combination consisting of three identical cards - such as 10-10-10. This is known as a tanala, and is treated as equivalent to a straight run.
In order to declare Rummy and win it is necessary to hold at least two runs, and at least one of these runs must be straight. The remainder of one's 13 cards must also be formed into combinations, which may be runs or sets, with or without wild cards. The first "straight" run (or tanala) is sometimes known as the "original life" and the second run as the "second life".
Usually a winning hand consists of four combinations: one of four cards and three of three cards, but it is also possible to win with just three combinations of 5, 4 and 4 or 5, 5 and 3 cards, always provided that they include at least two runs, one of which must be straight.
The player to dealer's right plays first, and play continues counter-clockwise. Each player's turn consists of picking up either the top card of the face up discard pile or the top card of the face down stack. Having taken this card into hand the player must discard one card from hand face up on top of the discard pile.
It sometimes happens that the card turned up by the dealer to start the discard pile is a joker, which can then be picked up by the first player in the normal way. Since this clearly gives the first player an advantage, it may encourage several other players to pack (see below).
The play continues until a player, after picking up a card, has 13 cards that form valid combinations (including at least one straight run and at least one other run as explained above). In this case the player discards the 14th card and declares 'Rummy', placing the 13 cards face up to show that they form the required runs and sets, and winning the game.
A player whose hand is unpromising may prefer to withdraw from the game to limit the amount lost. This is called packing or dropping. It can only be done at the start of a player's turn, instead of picking up a card.
A player who packs at the start of his first turn, before before drawing any card from the stack or discard pile, pays 10 points to the eventual winner. The player's 13 cards are shuffled and placed at the bottom of the face down stack, so that they are eventually available for drawing by the other players if the game continues that long. The remaining players continue to play.
If a player declares Rummy after picking a card for his first turn, any other players who have not yet had an opportunity to pack or pick a card pay for their unmatched cards at half rate - that is the total value of their cards that are not in valid combinations is divided by two.
In the rare event that a player is dealt a hand of 13 cards that are all connected in compliance with the rules, the player can declare 'Hand-Rummy'. Hand-Rummy is declared at the player's first turn, instead of picking a card. Any players who have already taken their turns and have chosen to play must pay twice the total value of their unmatched cards. Those who have already packed pay 10 points as usual, and any players who have not yet had a turn pay for their unmatched cards at the normal (single) rate.
Sometimes it is agreed that the stakes are doubled when the turned up wild card happens to be a printed joker. In this case in the 2-deck game there is just one joker available for use as a wild card. Whoever is dealt this card or picks it up in the course of the game has a strong hand, though not a sure win.
Luck plays a big role in winning high value games, while skill can be used to limit one's losses and improve one's probability of winning. The decision whether enter the game or to pack depends upon what cards one gets. With the possibility of declaring Rummy in 2 or 3 picks, it is a safe bet to play. Choosing what card to discard a card is also an important skill. While one can stall others from declaring Rummy, cunning discards may also induce an opponent to give you the card you need.
The combination of luck and skill makes the game entertaining. It can becomes an addiction in that one spends a good lot of time and sometimes money, but enjoys it so much that one only wants to play more frequently.
In recent years many web sites have opened at which Indian Rummy can be played online against live opponents for fun or money, sometimes for cash prizes. Here are some of the sites that offer this service.
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