Hello,
I am having a problem importing a hand-only motion capture into Blender. All the finger motions import correctly, but the axis of rotation for the hand bone (from the wrist pivot) is incorrect. Can anyone help?
I am using the BVH >> Motion Builder / Human IK export setting from Brekel Hands v1.37 with "Include Body" unchecked. Imagine a motion where fingers tap on a desk (so the fingers go up and down). This works correctly. Now imagine that the wrist pivots up and down to raise and lower all the fingers together. This results in correct motion within the Brekel Hands interface, but when exported to Blender, delivers a left/right twist at the wrist, rather than up down. The fingers are correct though, so it is only the animation orientation of the hand bone that seems wrong.
I have tried other export settings, but the other BVH export options do not allow exports without the full body, and these do not include any wrist pivot animation. Unfortunately, Blender does not appear to support FBX armature imports. I have tried various methods and conversions, but at best end up with armatures with every bone in the wrong orientation.
Any advice would be gratefully received.
DC