Hi everyone!
I´m currently evaluating ProBody V2 2.25 incl. it´s support for live streaming to Mobu 2015. Everything works fine up to the point when I actually want to record the motions in motionbuilder. The live preview of the motions works just fine and I see my merged 3d character doing all the motions from the capture in real time. When I set the brekel plugin to record, activate record in Mobu and hit play I still see everything working fine. After I stop the recording set the plugin to offline and play back my recording, there is nothing there. The character looks all crumbled and distorted like it did when I left the visable area of the kinect. Setting the plugin back online and entering the frame the character behaves perfectly fine again and follows my motion. So pretty much everything works just fine, it´s just that Mobu does not seem to correctly record the motions.
Does anyone here have similar experiences and may be able to point me in the right directions? I already talked about this with Brekel himself via email. Unfortunately, he was only able to reproduce this behavior once, seemingly by accident without being able to reproduce it ever since. I´ve tested this with Motionbuilder 2015 and also with trial versions of Mobu 2013 and 2016, always the same result. I also tested ProdBody V2 versions 2.24, 2.23 and 2.12, every time the same result, everything works fine, just not recording the motions.
I really hope I can find a fix for this issue, as this would be a real deal breaker for me not being able to have real time capture in Motionbuilder. Recording in Probody V2 works just fine and is amazing all on it´s own. But for the workflow I am aiming for it introduces a lot more unwanted steps.
Thanks in advance for any help you can give me.
Heiko