I am talking about Unity. Screen recording is available at this link:
https://we.tl/RbQ4OHOGUB
This recording is from after starting body v3 and Unity. After connecting the sensor and making sure tracking is working, I start the Unity scene. My first attempt fails because I don't have correct port. After changing the port, I am able to connect (as registered by body v3) but none of the joints move in Unity. Its also maybe worth noting that after stopping Unity, the connection status in body v3 still shows the client connected.
I wrote a simple standalone C# app to connect/disconnect and read data and it behaves similarly, so I'm thinking its a network/data issue. Would security software allow a connection but then block data?