I have brekel linked to unreal engine with Live Link. However, I have not yet been able to retarget the brekel skeleton to the default mannequin.
After going through the retargetting process in both Unreal Engine 4 and 5, only the head of the mannequin was retargeted correctly. The rest of the mannequin's body did not move at all.
Any ideas about what is happening?
My only clue is that when it auto maps the bones from the brekel skeleton to the Epic rig, only the head was recognized automatically. I had to fill everything else in manually. Could it have something to do with the naming scheme.
I'd be happy to provide my project file if that would give more insight.