It should be as simple to enable network streaming in the Pro Hands app by setting the "Protocol" and "Port" in the "Network" tab. TCP/IP 8876 by default.
Then in MoBu drag a "Brekel Pro Hands" device from the "Asset Browser" into the scene.
Make sure "Protocol" and "Port" match.
If both apps are running on the same computer "localhost" works, otherwise fill in the IP/hostname of your machine running Pro Hands.
Click Online.
Click "Model binding:" then "Create".
And you should get skeletons with live data in your scene.
Keep in mind that security software (firewall) can potentially block the network port so in case the Online button remains red you may want to check into that.
As far as rigging goes, you can align the axis in the Pro Hands app to match your rig and possibly use rotational constraints or a relational constraint.
But I'd love to hear feedback from you guys on this if you know anything easier.
Cheers,