I took my first crack at writing a blender add-on that works as a supplement to your own.
This is my first add-on, so don't expect too much!
It's a very simple add-on that generates a set of shapekeys for models created with Manuel Bastioni Lab which are ready to be driven by the Brekel Pro Face 2 Drivers Add-On.
Most of the required keys exist by default when creating a character this way, so those keys I simply duplicate and assign correct naming conventions to. A few keys, however, (Frown, Lip_Lower_Down, Cheek_Puffed, Brow_Down) do not have a corresponding Left/Right counterpart. Those particular keys I break into two using some varying vertex weighting options to try and match Brekel's reference face as closely as possible.
Using Manuel Bastioni Lab, Brekel, and these two add-ons you can go from a completely empty project in Blender to playing back facial motion capture in under two minutes, on a fully customized character.
Manuel has worked for a number of years on the Makehuman team. He recently decided to take that experience and near feature-compatible version that exists entirely as a Blender add-on. The project has only existed for about a year, and already the models created with Manuel Bastioni Lab surpass what is available in Makehuman in terms of topology, rig weighting, and cycles render engine shaders.
I'm not affiliated with Bastioni in any way, I'm just a huge fan of his work.