Missing libEGL.dll and opengl32sw.dll in trial version

1,337 views
Skip to first unread message

Deimos

unread,
Jan 14, 2016, 8:19:31 AM1/14/16
to Brekel Kinect
I'm getting the following errors when running the program:

...
Failed to load libEGL.dll (The specified module could not be found.)
class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): Failed to load and resolve libEGL functions
Failed to load opengl32sw.dll (The specified module could not be found.)
class QOpenGLStaticContext *__cdecl QOpenGLStaticContext::create(bool): Failed to load and resolve WGL/OpenGL functions
Failed to load libEGL.dll (The specified module could not be found.)
...

Application starts, but does not dilspay anything.



Brekel

unread,
Jan 14, 2016, 8:27:51 AM1/14/16
to Brekel Kinect
It sounds like there may be something wrong with your graphics card's OpenGL drivers.

Does updating to the latest version from the NVidia/AMD/Intel site help?

Făcăeru Dan

unread,
Oct 10, 2016, 5:24:16 PM10/10/16
to Brekel Kinect
I have the same problem with the paid version. I have just updated to 2.33 and received this error, I've updated my video drivers, but still receive the error.
Reply all
Reply to author
Forward
0 new messages