Blender add-on for Brekel Face Pro 2

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Gregory Bond

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Dec 6, 2015, 8:29:31 PM12/6/15
to Brekel Kinect
Hi Brekel Face Pro 2 and Blender users,

I wanted to let you know that I wrote an add-on for Blender that simplifies working with Brekel Face Pro 2. The add-on creates drivers for face mesh shape-keys so that they are driven by an imported Brekel Face Pro 2 BVH file. See the comments at the top of the add-on for details on downloading, installing, and using the add-on.

Here's the link to the add-on hosted at GitHub:


Greg.

Brekel

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Dec 7, 2015, 5:44:19 AM12/7/15
to Brekel Kinect
Wow, that is very very cool Gregory.
And thank you very much on behalf of the whole community for the generosity of sharing this on GitHub!!

Would you mind if I help promote your link a bit on my website and social media streams?

Gregory Bond

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Dec 7, 2015, 9:47:24 AM12/7/15
to Brekel Kinect
Be my guest!

Now that I know Blender works well with Pro Face 2, I'm going to order the Kinect v2 and, of course, Pro Face 2 :-)

Brekel

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Dec 7, 2015, 9:52:37 AM12/7/15
to Brekel Kinect
Didn't realize you didn't own a license yet!
I'll send you a personal discount coupon code as a thank you for sharing your hard work.

paul robinson

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Jan 27, 2016, 8:32:42 PM1/27/16
to Brekel Kinect
Hi gregory, how do you get this to work

Michael Thoenes

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Feb 13, 2016, 9:15:24 AM2/13/16
to Brekel Kinect
Gregory- Great job with the addon - it works well - thanks. 

Paul, Follow the instructions at the top of the script. 

# INSTALLATION: Install this add-on the usual way via User Preferences
# Addons "Install from File". Select the file you downloaded in the
# previous step. Once installed, this add-on is listed as "Create
# Brekel Kinect Face Pro 2 Drivers" in the "Animation" category.

# USAGE: Before using this add-on, import a Brekel Kinect Fact Pro 2
# BVH motion capture file. This will create an armature object. To use
# this add-on, in object mode, select a mesh object with shape keys
# you want to create Brekel drivers for (or shift-select multiple mesh
# objects with shape keys you want to create drivers for). Then,
# shift-select the armature object i.e., the last object to select
# should be the armature. Finally, to create the drivers invoke this
# add-on via the operator search dialog (press spacebar and search for
# "Create Brekel Drivers"). Drivers will only be created for shape
# keys whose name matches an armature bone name. Drivers will not be
# created for shape keys that already have drivers.
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