Brekel Body V2 - Which other software should I use?

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Vegan Pete

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Jan 4, 2022, 8:00:30 AM1/4/22
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Hi,

I'm interested in buying Brekel Body V2 to make motion capture animations with my Kinectone Sensor/Adapter.

I'm hoping to add the animations to my own 3D models (as .fbx or .x) for use in my own 3D games.

Can Brekel software also rig models or is it for capturing motion only? Which software could I use to quickly/easily rig the models and apply the Brekel Body v2 animations please?

I currently use mixamo to rig and animate my models with their animations.
If I start  make the animations myself with Brekel software, I wont be able to use Mixamo any more to rig the models.

Is learning blender going to be the best route for this? Or is there something quicker?

Am I correct in thinking that if I use something like iClone or Poser, I wont be able to rig my own models, I'd only be able to use their Proprietary base models?

Approaching ~£2,000 per yea for MotionBuilder, Akeystu, Maya and 3DSmax are out of my price range for a hobby - and cascadeur looks as though it's for manual animation, rather than motion-capture.

What are peoples preferred methods/pipelines/workflow for getting motion captures applied to their own character models?

Thank you!

Brekel

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Jan 12, 2022, 6:48:25 AM1/12/22
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The Brekel apps are designed to handle the tracking part and output skeleton data.
Rigging is something that needs to be handled in your 3D animation application of choice.

Since the Brekel apps support the industry standard FBX file format you should be able to load data into pretty much any 3D app out there.
Which one to choose is a highly personal choice.

Op dinsdag 4 januari 2022 om 14:00:30 UTC+1 schreef peterg...@gmail.com:
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