Hi,
I'm interested in buying Brekel Body V2 to make motion capture animations with my Kinectone Sensor/Adapter.
I'm hoping to add the animations to my own 3D models (as .fbx or .x) for use in my own 3D games.
Can Brekel software also rig models or is it for capturing motion only? Which software could I use to quickly/easily rig the models and apply the Brekel Body v2 animations please?
I currently use mixamo to rig and animate my models with their animations.
If I start make the animations myself with Brekel software, I wont be able to use Mixamo any more to rig the models.
Is learning blender going to be the best route for this? Or is there something quicker?
Am I correct in thinking that if I use something like iClone or Poser, I wont be able to rig my own models, I'd only be able to use their Proprietary base models?
Approaching ~£2,000 per yea for MotionBuilder, Akeystu, Maya and 3DSmax are out of my price range for a hobby - and cascadeur looks as though it's for manual animation, rather than motion-capture.
What are peoples preferred methods/pipelines/workflow for getting motion captures applied to their own character models?
Thank you!