Brekel body to Unreal engine on live, change skeleton with live link

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Timothé CM

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Apr 17, 2021, 6:13:44 PM4/17/21
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Hello
I use my kinect with Brekel kinect pro Body. After that it's more difficult because I want to import the live animation into Unreal engine 4.26.So I use the live link plugin on Unreal engine with the option on Brekel kinect pro Body. If I want to use the brekel skelton in Unreal engine it works.
Problem: Except I want to use the skeleton of the mannequin in Unreal. These two characters don't have the same skeletons and I haven't found a way to change that with live link.
I don't know if I expressed myself well but to make it clear: Brekel's skeleton with the "Kinect" standards should become a skeleton compatible with the Unreal engine skeletons. All this live with live link

Thanks!

Brekel

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Apr 21, 2021, 4:53:14 AM4/21/21
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I'm very far from an UE4 expert but you'll probably need to use some kind of retargeting to map data from the default skeleton to a skeleton with different structure.

Op zondag 18 april 2021 om 00:13:44 UTC+2 schreef timoth...@gmail.com:

Saverio Serino

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Jan 12, 2022, 12:57:57 PM1/12/22
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Hello,

I'm having the same difficulties. I tried to retarget the mesh, but it doesn't work. Were you able to solve?

Brekel

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Jan 13, 2022, 6:48:46 AM1/13/22
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Maybe this thread could be of help: https://forums.unrealengine.com/t/success-kinect-2-mocap-brekel-body-2-and-3-import-fbx-retarget-to-unreal-mannequin/152946

Op woensdag 12 januari 2022 om 18:57:57 UTC+1 schreef saver...@gmail.com:

Michael Nalbandian

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Feb 9, 2022, 8:09:21 PM2/9/22
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Any luck on retargeting the mesh in unreal yet?
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