A year ago I was able to import FBX onto the Brekel skeleton and successfully retarget it to the Mannequin and to my Mannequin based characters. Those imports were listed at 30fps. This was on an older Body 3 build. This is not Live Link but importing FBX files.
Now I am using build 9 and getting a FBX file listed as 1920 fps, not 30. The import of FBX to Unreal 5 fails even when I set the "range" manually. Strangely, the very first time I imported on build 9 it did load and listed at 30fps. But every capture since, with no changes to the setup have resulted in 1920 and a rejection of the import. Wont import on Export Time or Animation Time or manually setting Export Range.
As I understand it Body 3 only outputs 30fps. What setting am I missing, or what factor might account for the problem?