1.8.9 Combat

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Landerico Benson

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Aug 5, 2024, 6:53:39 AM8/5/24
to breedesinik
18.9 has heaps of mods I'm pretty sure. 1.8/1.8.8 is the same, but also 1.8.9 is memorable, has a nice rhythm to it. It's a good question, because those are the only two reasons I can give you, and those are the two reasons I use 1.8.9. Maybe I use it because that was the latest version when i started playing on PC.

Mainly because that version 1.8.9 is the latest version of Minecraft: Java Edition before 1.9, which introduced attack cooldowns, and many* people prefer "attacking" over "timing when to attack to deal damage and when not to attack, to build up more damage for the next attack", favouring "clicking faster to win faster" over "planning and strategizing in the moment".


(1.9 also took the "block half(?) damage" action away from the sword and used it as a "block all damage" action on a new shield item, made axes a "stronger but slower" sidegrade to swords, and allowed players to dual-wield any "attack" (left-click) item along with any "use" (right-click) item (e.g. swords/axes along with bows). Whether or not those things contribute to most "1.8.9 people"s favouring of 1.8.9, I don't know. The attack cooldown was definitely the main thing.)


* While it's "many" people that prefer pre-1.9 combat, it's also "many" people that prefer post-1.9 combat. I'm not sure how popular each option is in comparison to the other, I just know that it's still an amount that can be considered "many" on both sides.


TL;DR: Combat since version 1.9 is different (not strictly better nor worse, just different), so some people prefer pre-1.9 combat, while others prefer post-1.9 combat. And 1.8.9 is just the latest version with pre-1.9 combat.


As I said in my previous reply on this thread, "version 1.8.9 is the latest version of Minecraft: Java Edition before 1.9". Just like 1.14.4 is newer and better than other 1.14.Xs, 1.8.9 is newer and better than other 1.8.Xs.


The Combat Update is the name for Java Edition version 1.9, a major update released on Monday, February 29, 2016.[1] This update overhauled the combat system, among other additions and changes.


The official name for the update, the Combat Update,[2] was discovered on April 1, 2015, by Reddit user 3dDeters (and several others independently) who found a QR code hidden in the snow falling pattern of the April Fools 15w14a snapshot.[3]


Development on the Combat Update began at least a month before the Bountiful Update was released.[4][5] The development period was over twice as long as the development period for 1.8 at 576 days; 2015 became the first year where a major update to Minecraft: Java Edition was not released. Snapshots began the day after 1.8.8 was released. 56 development snapshots were released, from 15w31a to 16w07b, making it the update with the most snapshots so far. The time between releases of 1.8 and 1.9 represent the longest time span between major updates, at 545 days. Fifteen iterations of the launcher were released during this period, from 1.5.2 to 1.6.59. 1.8.9 was also released during this period.


The development team called the release feature-complete by the end of October 2015, and started a lengthy period of gameplay balancing and bug-fixing.[6] They later announced that 1.9 would not be released in 2015, as the developers "want to fix more bugs before release, and keep the game stable over the holidays".[7]


Minecraft pvp texture pack is one of the most popular categories currently available for the game. That is why we update and add new pvp packs on regular basis. Minecraft PvP resource packs are specifically designed to enhance the competitive multiplayer experience. They focus on optimizing visuals and improving game performance during combat. These packs often feature clearer textures, reduced fire and sword sizes for better visibility, and vibrant color schemes to easily distinguish players and items. Some even include custom sound effects and animations to add a unique flair to battles. Ideal for those seeking an edge in fast-paced combat situations, these packs are a must-try for avid PvPers looking to elevate their gameplay and enjoy a more immersive and responsive PvP experience. Below you can browse a list of the best minecraft pvp texture packs designed by various talented artists.


From my experience, on all servers I played on (12+), my anecdotal data is averaging 2-3 blocks, with 3 probably being the maximum. But I haven't done an experiment with a player standing still, asking them their F3 coordinates, and comparing them with my F3 coordinates while making sure I'm able to hit them, and then subtracting the difference to find the distance I can hit them at. I would think that would be the most accurate way to measure it and probably include ping at current time just in case that becomes a variable.


Bare in mind the distance is counted from the head, which means that if someone is below you they might be able to hit you (there is head is near your feet) but you may not be able to hit them (your head is up higher).


I'm been playing PVP games for a while and can confirm that the vanilla reach in survival with perfect ping is 3 blocks. However, in versions 1.8.9 and below it's possible to do something called combo locking where even if both players have 0 ping and perfect aim, you can consistently hit your opponent before they can hit you for in crazy combos. As @Penguin said, This is because if you get the first hit, the upward knockback forces the opponent into a higher y-level, making the distance from your opponent's head and you longer than the distance between your head and the opponent, because the base of a right triangle is shorter than the hypotenuse.


This means the reach of both players is the same, but the distance that it takes to hit each other is unequal. Combo locking is best performed with Speed II and sprint resetting in order to minimize the amount of time that the opponent's reach distance is within 3 blocks. Sweaty players who know these mechanics and use them may seem like they're cheating with reach hacks from their opponent's point of view.


Another factor that impacts reach is ping: If your ping is somewhat on the higher end, you can occasionally hit opponents while they're outside the usual reach distance of 3 blocks. This is because you're sending and receiving delayed packets from the server. The first hit deals knockback to the player, and while the server still hasn't sent you their movement packets, you can hit them again. They're outside reach distance server-side, but client-side they are still within reach. On servers with a heavier anticheat, players with lower ping will benefit instead due to their hit registration being better.


In any case, without plugins, it would be extremely rare to get a hit above 4 blocks. Six block reach is either extremely bad lag or cheats. Usually on a server, players will get 3 block reach on the first hit and a variation of 2-4 blocks during exchanges.


Edit: I just remembered that cheat clients have a maximum reach of 6 blocks without tp aura. So maybe Minecraft has a built-in reach limit of 6 blocks that can't be achieved in vanilla but only with cheat clients, which may explain why some people say server-side is 6 and client-side is 3.


AntiRelog Plugin (1.12.2, 1.8.9) is designed to prevent players from exploiting PvP (Player vs. Player) combat mechanics by logging out during combat. This plugin ensures fair play by applying penalties to players who attempt to escape combat through disconnection, thus maintaining a balanced and competitive environment on Minecraft servers. AntiRelog is an essential plugin for Minecraft servers aiming to maintain fair and competitive PvP gameplay. Its robust features, including combat tagging, customizable penalties, and integration with other plugins, make it a valuable tool for preventing combat logging and ensuring fair play. Despite a slight learning curve for new administrators, the benefits of using AntiRelog significantly enhance the PvP experience on any server.


9Minecraft is a website about Minecraft, where you can easily download free resources such as: minecraft launchers, clients, mods, maps, resource packs, data packs, seeds, mcpe, addons, bedrock, and much more. This website provides a diverse repository for the Minecraft community to customize their experiences.


I'm a bit confused on how to change my Minehut server's version. I looked through everything in the server panel and have yet to find anything related to the server's version. I might be overlooking something, but I'm not sure if that feature even exists. I really want to play on my server using 1.8.9, so can anyone tell me how to change the server version if that is possible? Thanks!

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