Is there a way to customize the text of the password reset email that players receive without using an Email Template? I have web hosting and my own SMTP server, but would rather not set up my own password recovery page and everything else that will be needed if I go the route of what's described here: -players/using-email-templates-to-send-an-account-recovery-email
Sorry, but the purpose of the customization system was to allow you to have a personalized experience for players, so that everything is themed how you need it for your game. So, customization of the email, the From field, etc., is all part of the new email template system, but yes, it does require using your own landing page.
I pulled the hard disk out of the Asus g14, and put it in a data disk enclosure, and I can see all my files after connecting the data disc enclosure to the Katana. After installing Vmware workstation player 16 on the Katana, I tried opening the VM directly from the data disc enclosure; and I was prompted for the encryption password. I know I previously ONLY added the experimental VTPM feature (NOT full encryption) when it was on the G14. I have since learned this is an issue (per Updates below) that has cropped up for many people while moving a VM having the experimental VTPM feature.
So when it comes to player dedicated servers and password protecting them the search function for them is broken. Sometimes they show up and sometimes not. I have run a private server since almost day one on ps4 and only about 50% of the time it appears in the list when searching. The best method I have found to fix this function is to create a group under the server account and everytime the server goes live send invites to those you want to join. Once the players receive the invites they need to go into the game to the server search screen and then go to their ps4 home screen and use the invite to join the game. If they use the invite the password is not needed and it is a very easy way to get everyone in. It is also a functional way to keep others out. If your server has become over populated then this Wil eliminate those you don't or want to keep on. The invites will be functional for as long as the server is up and running. If it is taken down for cooling then a new invite will need to be sent out when it goes back up. Hope this helps
I am the new user of Ubuntu. Recently I installed Ubuntu 13.04 on my system. Actually I want to change my previous password with the new one. Secondly , I want to install VLC player through commands.
Please help me to sort out these problems ?
Not a part of ha core. Post an issue here GitHub - custom-components/alexa_media_player: This is a custom component to allow control of Amazon Alexa devices in Home Assistant using the unofficial Alexa API.
Thanks for the feedback. There is an open issue with comments here: 500 Internal Server Error - during Authentication after OTP confirmation Issue #1765 custom-components/alexa_media_player GitHub
When developing enhancements for the Brightcove Player you will need to decide if the code is a best fit for the iframe or In-Page embed implementation. The best practice recommendation is to build a plugin for use with an iframe implementation. The advantages of using the iframe player are:
Although integrating the In-Page embed player can be more complex, there are times when you will plan your code around that implementation. To generalize, this approach is best when the containing page needs to communicate to the player. Specifically, here are some examples:
Even if your final implementation does not use the iframe code, you can still use the In-Page embed code with a plugin for your JavaScript and a separate file for your CSS. This encapsulates your logic so that you can easily use it in multiple players.
In this approach a password custom field is read from the video and checked against the password entered in the form that overlays the player. For more about creating the custom field, see the Creating Custom Metadata Fields document.
Here the implementation logic is placed in a custom plugin, and the password for all videos viewed in the player to which the plugin is associated is passed as an option, as shown in the following screenshot.
This section details any special configuration needed during player creation. In addition, other HTML elements that must be added to the page, beyond the in-page embed player implementation code, are described.
Once you have the plugin's CSS and JavaScript files stored in an Internet accessible location, you can use the plugin with a player. In Studio's PLAYERS module you can choose a player, then in the PLUGINS section add the URLs to the CSS and JavaScript files, and also add the Name and Options, if options are needed.
I have an old USB player ( 256MB) and I would like to re-use it again. The problem is that it's password protected. The password should be a combination of keys, but since I have not used it for about 12 years it's impossible to remember it.
Is this a test? A quick reverse google image search shows that the OP's image is a generic picture to an S1 MP3 player. There's probably instructions somewhere for how to factory reset and update firmware but only with the specific model. As a prize, do I get $1 credit on the Zune marketplace?
I looked it up on Google and according to Pokemon's support website screen name is only displayed in any public areas of the website (and in Pokemon GO it is used in game publicly so that other players can know who you are), unlike the username that is meant to log into your account. And as for the player ID, you have to generate your own specific player ID by logging into Pokemon's website. You can find more info about screen name here and about your player ID and how to generate a player ID here. You can also find info about how to change screen name here.
See links to screenshots of player admitting to having Admin Password for the server. This clan magically made dozens of True Names of Set and began leveling some of the larger bases on our server last night.
Password is an American television game show in which two teams, each composed of a celebrity player and a contestant, attempt to convey mystery words to each other using only single-word clues, in order to win cash prizes.
Two teams, each consisting of one celebrity player and one "civilian" contestant, competed. The word to be conveyed (the "password") was given to one player on each team and was shown onscreen to viewers as well as spoken softly on the audio track. Gameplay alternated between the two teams. On each team, the player who was given the password gave a one-word clue from which their partner attempted to guess the password. (For example, the opposite clue "stop" might be given for the password "go", or the next instructional clue "synonym" might be given to elicit the password "halt"). If the partner failed to guess the password within the allotted five-second time limit, or if an illegal clue was given (two or more words, a hyphenated word, "coined" words, or any part or form of the password), play passed to the opposing team. If the password was revealed by the clue-giver it was thrown out.[citation needed]
The game continued until one of the players guessed the password correctly, any form of the password was given as a clue, or until ten clues had been given. Scoring was based on the number of clues given when the password was guessed, e.g. ten points were awarded for guessing the password on the first clue, nine points on the second clue, eight points on the third clue, etc., down to one point on the tenth and final clue. On the ABC version, a limit of six clues was imposed to expedite gameplay, with the last clue worth five points. In addition, teams were given the option of either playing or passing control of the first clue to the opposing team. Specifically, the team that was trailing in score, or that had lost the previous game, was offered the pass/play option; when the score was tied, the team that failed to get the previous password was awarded the pass/play option.[citation needed]
The Lightning Round was among the first bonus rounds on a television game (along with the scrambled phrase game on the original Beat the Clock). On the ABC version from 1971 to 1974, immediately after completing the Lightning Round, the player was given a chance at "the Betting Word," in which they could wager any amount of their winnings on their celebrity partner's ability to guess it within 15 seconds. This increased the maximum bonus prize to $500 ($1,000 from 1973 to 1974 when the regular Lightning Round values were doubled).[citation needed]
In each episode from 1961 to 1975, Ludden would caution the players about unacceptable clues by stating, "When you hear this sound (a buzzer would sound) it means your clue has not been accepted by our authority, (name of word authority)." Word authorities on the CBS version included New York University professor David H. Greene and World Book Encyclopedia Dictionary editor Dr. Reason A. Goodwin (that dictionary being still a work-in-progress at the time of the show's first airing, first appearing in print form in 1963). Robert Stockwell from UCLA and Carolyn Duncan served as word authorities during the ABC version.
On the CBS daytime version, contestants played two matches, win or lose, with each game awarding $100 to the winner. For most of the CBS nighttime version's first year, the same two players stayed for the entire show, playing as many matches as time allowed with each player guaranteed at least $100. However, after three contestants managed to break the $1,000 mark, this practice was changed in November 1962 to having two new contestants play each game (generally, three pairs of contestants competed in the course of each show), with winning contestants receiving $250 and losers receiving a consolation prize (usually $50).[citation needed]
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