Insignal processing and related disciplines, aliasing is the overlapping of frequency components resulting from a sample rate below the Nyquist rate. This overlap results in distortion or artifacts when the signal is reconstructed from samples which causes the reconstructed signal to differ from the original continuous signal.Aliasing that occurs in signals sampled in time, for instance in digital audio or the stroboscopic effect, is referred to as temporal aliasing. Aliasing in spatially sampled signals (e.g., moir patterns in digital images) is referred to as spatial aliasing.
Aliasing is generally avoided by applying low-pass filters or anti-aliasing filters (AAF) to the input signal before sampling and when converting a signal from a higher to a lower sampling rate. Suitable reconstruction filtering should then be used when restoring the sampled signal to the continuous domain or converting a signal from a lower to a higher sampling rate. For spatial anti-aliasing, the types of anti-aliasing include fast approximate anti-aliasing (FXAA), multisample anti-aliasing, and supersampling.
When a digital image is viewed, a reconstruction is performed by a display or printer device, and by the eyes and the brain. If the image data is processed incorrectly during sampling or reconstruction, the reconstructed image will differ from the original image, and an alias is seen.
An example of spatial aliasing is the moir pattern observed in a poorly pixelized image of a brick wall. Spatial anti-aliasing techniques avoid such poor pixelizations. Aliasing can be caused either by the sampling stage or the reconstruction stage; these may be distinguished by calling sampling aliasing prealiasing and reconstruction aliasing postaliasing.[1]
Temporal aliasing is a major concern in the sampling of video and audio signals. Music, for instance, may contain high-frequency components that are inaudible to humans. If a piece of music is sampled at 32,000 samples per second (Hz), any frequency components at or above 16,000 Hz (the Nyquist frequency for this sampling rate) will cause aliasing when the music is reproduced by a digital-to-analog converter (DAC). The high frequencies in the analog signal will appear as lower frequencies (wrong alias) in the recorded digital sample and, hence, cannot be reproduced by the DAC. To prevent this, an anti-aliasing filter is used to remove components above the Nyquist frequency prior to sampling.
In video or cinematography, temporal aliasing results from the limited frame rate, and causes the wagon-wheel effect, whereby a spoked wheel appears to rotate too slowly or even backwards. Aliasing has changed its apparent frequency of rotation. A reversal of direction can be described as a negative frequency. Temporal aliasing frequencies in video and cinematography are determined by the frame rate of the camera, but the relative intensity of the aliased frequencies is determined by the shutter timing (exposure time) or the use of a temporal aliasing reduction filter during filming.[2][unreliable source?]
Like the video camera, most sampling schemes are periodic; that is, they have a characteristic sampling frequency in time or in space. Digital cameras provide a certain number of samples (pixels) per degree or per radian, or samples per mm in the focal plane of the camera. Audio signals are sampled (digitized) with an analog-to-digital converter, which produces a constant number of samples per second. Some of the most dramatic and subtle examples of aliasing occur when the signal being sampled also has periodic content.
Actual signals have a finite duration and their frequency content, as defined by the Fourier transform, has no upper bound. Some amount of aliasing always occurs when such functions are sampled. Functions whose frequency content is bounded (bandlimited) have an infinite duration in the time domain. If sampled at a high enough rate, determined by the bandwidth, the original function can, in theory, be perfectly reconstructed from the infinite set of samples.
Sometimes aliasing is used intentionally on signals with no low-frequency content, called bandpass signals. Undersampling, which creates low-frequency aliases, can produce the same result, with less effort, as frequency-shifting the signal to lower frequencies before sampling at the lower rate. Some digital channelizers exploit aliasing in this way for computational efficiency.[3] (See Sampling (signal processing), Nyquist rate (relative to sampling), and Filter bank.)
Sinusoids are an important type of periodic function, because realistic signals are often modeled as the summation of many sinusoids of different frequencies and different amplitudes (for example, with a Fourier series or transform). Understanding what aliasing does to the individual sinusoids is useful in understanding what happens to their sum.
When the condition fs/2 > f is met for the highest frequency component of the original signal, then it is met for all the frequency components, a condition called the Nyquist criterion. That is typically approximated by filtering the original signal to attenuate high frequency components before it is sampled. These attenuated high frequency components still generate low-frequency aliases, but typically at low enough amplitudes that they do not cause problems. A filter chosen in anticipation of a certain sample frequency is called an anti-aliasing filter.
Historically the term aliasing evolved from radio engineering because of the action of superheterodyne receivers. When the receiver shifts multiple signals down to lower frequencies, from RF to IF by heterodyning, an unwanted signal, from an RF frequency equally far from the local oscillator (LO) frequency as the desired signal, but on the wrong side of the LO, can end up at the same IF frequency as the wanted one. If it is strong enough it can interfere with reception of the desired signal. This unwanted signal is known as an image or alias of the desired signal.
The first written use of the terms "alias" and "aliasing" in signal processing appears to be in a 1949 unpublished Bell Laboratories technical memorandum[4] by John Tukey and Richard Hamming. That paper includes an example of frequency aliasing dating back to 1922. The first published use of the term "aliasing" in this context is due to Blackman and Tukey in 1958.[5] In their preface to the Dover reprint[6] of this paper, they point out that the idea of aliasing had been illustrated graphically by Stumpf[7] ten years prior.
The 1949 Bell technical report refers to aliasing as though it is a well-known concept, but does not offer a source for the term. Gwilym Jenkins and Maurice Priestley credit Tukey with introducing it in this context,[8] though an analogous concept of aliasing had been introduced a few years earlier[9] in fractional factorial designs. While Tukey did significant work in factorial experiments[10] and was certainly aware of aliasing in fractional designs,[11] it cannot be determined whether his use of "aliasing" in signal processing was consciously inspired by such designs.
The lack of parallax on viewer movement in 2D images and in 3-D film produced by stereoscopic glasses (in 3D films the effect is called "yawing", as the image appears to rotate on its axis) can similarly be seen as loss of angular resolution, all angular frequencies being aliased to 0 (constant).
The qualitative effects of aliasing can be heard in the following audio demonstration. Six sawtooth waves are played in succession, with the first two sawtooths having a fundamental frequency of 440 Hz (A4), the second two having fundamental frequency of 880 Hz (A5), and the final two at 1760 Hz (A6). The sawtooths alternate between bandlimited (non-aliased) sawtooths and aliased sawtooths and the sampling rate is 22050 Hz. The bandlimited sawtooths are synthesized from the sawtooth waveform's Fourier series such that no harmonics above the Nyquist frequency are present.
The aliasing distortion in the lower frequencies is increasingly obvious with higher fundamental frequencies, and while the bandlimited sawtooth is still clear at 1760 Hz, the aliased sawtooth is degraded and harsh with a buzzing audible at frequencies lower than the fundamental.
A form of spatial aliasing can also occur in antenna arrays or microphone arrays used to estimate the direction of arrival of a wave signal, as in geophysical exploration by seismic waves. Waves must be sampled more densely than two points per wavelength, or the wave arrival direction becomes ambiguous.[13]
Aliasing is the effect of overlapping frequency components resulting from unsufficiently large sample rate. In other words, it causes appearance of frequencies in the amplitude-frequency spectrum, that are not in the original signal. How does it come to life?
Aliasing is the effect of new frequencies appearing in the sampled signal after reconstruction, that were not present in the original signal. It is caused by too low sample rate for sampling a particular signal or too high frequencies present in the signal for a particular sample rate. We can avoid it by using sufficiently large sample rate or low-pass filtering the signal before sampling to ensure the fmax
The following code plays out three consecutive sines: at 100, 1000, 10 000 and 38 000 Hz and displays their spectra. You can hear, that the 38 kHz sine sampled at 48 kHz sounds exactly like 10 kHz: an effect of aliasing.
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Aliasing is a common problem in digital signal processing (DSP) that occurs when a continuous signal is sampled at a rate lower than twice its highest frequency component. This causes the high-frequency components to appear as lower-frequency ones, distorting the original signal and creating unwanted artifacts. To prevent or reduce aliasing errors, you need to use anti-aliasing filters before sampling the signal. In this article, you will learn what anti-aliasing filters are, how they work, and how to design and implement them in DSP.
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