Skyrim Cheat Skill Level

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Imke

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Aug 5, 2024, 7:47:17 AM8/5/24
to breaksectiper
Eachskill was set to 20, and then the command player.AdvSkill was used to find the minimum points needed to advance to level 21. The numerical value indicates the "" used to go from level 20 to 21 in each skill.

Example: Archer started at skill-level 25 target skill 50, difference 25 skill-levels. multiply 25 by 43 (number given below) = 1075, then use player.advskill "marksman" 1075 to advance the archery skill-level. Thus resulted in a new skill-level of 32. Then, take the actual number of skill-levels advanced (in this case 7) and divide them by 1075. This will result in 159. Multiply this by the difference between the desired skill-level and the new skill-level, (i.e., 50-32 = 18). In this case, the figure was 2862. Now use advskill to raise the skill-level. This resulted in a skill-level of 43. Again divide the figure used with advskill, 2862, by the actual number of skill-levels raised, 8 = 357. Then, multiply by the number of level remaining value which is 50 - 43 = 7. This results in 2499. Enter this using advskill to reach skill-level 50. In general, multiply the figure below by the desired number of levels required. If this does not obtain the desired skill-level, simply divide the number which you input by the difference in level between the new one and the old one, then multiply by the number of skill levels between the new skill-level and the desired skill-level, and then input this using advskill. Repeat this sequence until you reach your desired level.


The values shown above are the ones required to raise the level of the desired skill by one.Smithing and Enchanting are not listed above because the AdvSkill adds too much experience to these skills to judge them properly in a single level. The closest achieved to whole levels without going much over was:


Unlike other skills, which behave without any glitch or problem and keep increasing their effects beyond the level 100, Enchanting shows some problems and glitches.

If, for example, the Enchanting skill is set to level 200, all enchantings will become progressively stronger. However, a glitch occurs, which causes the cost of any enchanted item, with the exception of weapons, to not increase during the enchanting, regardless of the type of enchantment or used Soul Gem.

This issue is fixed by setting the value back to 100 or lower.


AdvSkill [[[[[SkillSkill]]Skill]] ID] [#] to grant yourself a certain amount of experience in a given skill category. The value of experience points varies from skill to skill, so we suggest choosing a skill you want to become HIGHLY proficient in (maybe... all of them?) and starting there.


The table below indicates how many experience points will increase each skill by one level. In terms of overall player level, it takes an increasing and variable amount of XP to level up, so feel free to use the player.setlevel [#] command.


The issue is that I'm currently using the SSE mod "Experience," so I will get EXP awards for completing quests. The thing is, several of my other mods have a startup quest that suddenly skyrockets my EXP on any new save, and I would like to remove that so I can do a legitimate run.


Be aware this might cause some odd behavior for a bit. Some quests may have been activated when your level skyrocketed and you may still encounter their triggering events in the world after you lower your level.

It will also not update the required exp to reach the next level until you level up. I.e., if you jumped to level 10 and then reset back to 1, you would need to acquire enough exp to go from 10 to 11 before you level rather than the amount to go from 1 to 2. After leveling it should return to normal.


AdvSkill

Advance the specified skill.

AdvSkill registers the increase and will count towards your next levelup. The number represents the experience level to add to the skill (e.g., player.advskill destruction 1 will only add 1 experience towards the next skill increase, it will not advance Destruction 1 skill level). Some skills require far more experience points than other skills, crafting skills level quickly with few points, but armor skills require much higher numbers.


[Before the 1.9 patch], the following command would set the exact experience you would have in your Smithing skill to 0, also making the Smithing level 0:

player.setav SmithingSkillAdvance 0

The following command would set the exact experience you would have in your Smithing skill to 3746, also making the Smithing level 12:

player.setav SmithingSkillAdvance 3746


With [after?] the 1.9 patch, you can still achieve similar effects by using the advskill command together with the setav command, but it's a much less exact process. For example, to set your skill progress for the current level to 0, you would use setav to decrease the relevant skill by one, then use advskill in decreasing amounts to slowly advance your skill progress towards the next level until the skill goes up by one. Similarly, you can very roughly figure out how much skill XP a specific action is worth by saving your game, using the skill (or casting the spell) for a specific duration or a specific number of times, then noting how much progress you've made in the skill. After that, you would reload and use the advskill command to determine how many skill points it takes to reach the same amount of progress.


At this point though, it's safe to say that you've probably played a fair chunk of the game legitimately, and might fancy spicing up your next playthrough with a few overpowered abilities, or at least removing some of the duller elements altogether.


AdvSkill [SKILL ID] # - If you want to level up a particular skill, simply enter this command. SKILL ID is simply the name of the skill in question. After that, just add the number you wish to level it up by.


tm - Enter this into the console window to disable every menu element, making it easy to capture pristine screenshots. Note that this also disables the console itself, so you'll have to re-enter the code blind in order to reactivate the UI.


Each item in Skyrim has a special code associated with it and you can find a comprehensive round-up of them at uesp.net. Enter the following command in - along with the appropriate Item ID - to get your hands on the goodies without any effort whatsoever.


removeallitems - Want someone's stuff and can't even be bothered to ask for it? Enter this code to have them stripped bare, and then send everything they own to your backpack. Thanks!


Want more help with Skyrim? Find out how to join every guild and faction, how to earn Gold fast, learning about XP and levelling to 100, max Crafting skills, max Warrior skills, max Thief skills and max Mage skills, how to get married, where to buy a house, how to start Dawnguard, Hearthfire and Dragonborn DLC expansions. If you're on PC, we have a list of console commands and cheats, and you can learn about the remastered version and how to install mods with our Skyrim guide. Finally, with Switch owners, we have Skyrim amiibo support explained to help unlock special Zelda-themed items.


Skyrim redefined what it means to be an open-world RPG in more ways than meets the eye. Sure, the game features a massive explorable map and its stories are as sprawling as they are varied, but there's something else that sets Skyrim apart from other open-world games: the developer console.


Skyrim lets PC players change just about anything in the game engine whenever they like with console commands. This includes changing values like physics modifiers, the speed of time passing, toggling god mode or no clip, and of course using "cheats" to power-level a character. When it comes to using Skyrim console commands for Perk points, there is more than one option.


Updated July 15, 2023 by Erik Petrovich: The Skyrim add Perk points command, put simply, doesn't actually exist. Not in a direct way, that is. There isn't a method to simply cheat in whatever number of Perk points one wishes to spend, but instead, players can use the developer tools to find a number of workarounds. In Skyrim, adding Perk points is done in one of two ways: by leveling a skill via XP, or by assigning a Perk directly, avoiding the need for Skyrim Perk points entirely. Though the method to open and use the Developer Console is relatively easy, the commands players must enter have to be precise. Be sure to enter a space between text in the console, and to copy each Skill name letter-for-letter, including uppercase and lowercase values.


The first way to add Perk points in Skyrim is to give yourself massive amounts of XP in a Skill Tree. This gives you experience in both the skill and your overall level, which in turn gives Perk points that can now be spent on the fully-unlocked Skill Tree.


Typically, entering in 999999 into the XP value will increase a skill to Max, thus increasing one's overall level according to the number of Skill ups received. This is a more natural way to force Perk points as the player's Skill level itself will improve at the same time, giving plenty of access to those lovely late-game Skyrim Perks. Of course, Perk points learned this way don't have to be spent on that tree.


The second option players have is Direct Perk Assignment, skipping the leveling process entirely. By assigning Perks directly, players aren't restricted by Skill level, but it can lead to some game-breaking issues if done incorrectly. Be sure to take pre-requisite Skills, and not just endgame skills, because the game can struggle if Perks are added without their dependencies.


There is unfortunately no Skyrim add Perk points method that doesn't involve leveling up an associated skill in some way. While the direct Perk assignment method is a good work-around, it can still break your game if Perks are taken that conflict with progression, like late-game mana reduction Perks without pre-requisites.

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