Forest Pack Unreal Engine

0 views
Skip to first unread message

Brian Bezdicek

unread,
Aug 5, 2024, 2:01:20 AM8/5/24
to brawatlide
HiThis is my latest artwork in Unreal engine 5. I really wanted to test my skills with Unreal engine Lumen GI and Nanite. I have followed Wiktor hman tutorial on creating realistic forest in UE4. Hope you like this.

Thank you for sharing your latest project with us! The forest looks beautiful and serene, yet mysterious and potentially foreboding. What was the most rewarding aspect of using Lumen/Nanite in this project? Is this your first time using Lumen/Nanite? If not, how did using them in this project differ from your others?


An incredible 3D forest scene has been created inside Unreal Engine 5, using sculpting tools and Quixel Megascans assets. The highly realistic scene features towering trees, a gently flowing river, and a lush, vibrant forest floor.


The creator of the scene, Pasquale Scionti, utilized the vast library of Megascans, alongside Willi Hammes' procedural tree assets, and Maarten Hof's cabin asset to bring the forest to life. The textures, materials, and models used in the scene are highly detailed and incredibly realistic, providing a level of depth and immersion that is often difficult to achieve in-game art.


The use of Unreal Engine 5 also played a significant role in the creation of this stunning forest scene. The engine's advanced capabilities allowed for realistic lighting, shadows, and dynamic environments that respond to player interaction. The result is an immersive and captivating experience that transports the viewer to the heart of the forest.


One of the most impressive aspects of the scene is the attention to detail. The forest floor is covered in a rich carpet of vegetation and foliage, while the lake ripples gently, creating a sense of serenity and tranquillity.




The highly realistic 3D forest scene is a testament to the incredible potential of game art with the software and assets that are currently available. It highlights the importance of attention to detail and the use of advanced technology in creating truly engaging experiences. It will be exciting to see what other creators can achieve using these tools and techniques.




The new Burned Forest tech demo, which can be downloaded by going here, was developed by Mawi United, the same developer behind other impressive tech demos released in the past few months. This time around, the developer created a 2 square kilometers procedural burned and dead forest using billions of Nanite triangles of custom photogrammetry scanned trees, rocks, plants, and more. While the burning forest demo loses a bit of its impact due to the fire effects, the dead forest demo is quite impressive, as the proper usage of lighting makes it look hauntingly realistic.


Among the first titles that will be powered by Unreal Engine 5 will be Layers of Fear, the reboot of the horror series developed by Bloober Team. The upcoming horror game will leverage the power of the engine to create a haunting experience that is set to be above anything put out by the developer so far, as I highlighted in my preview. If a smaller team like Bloober Team managed to achieve great visuals with excellent performance, one can only wonder what bigger teams will be able to achieve in their games with Unreal Engine 5.


What truly elevates the Layers of Fear experience, however, are visuals and audio. Built with Unreal Engine 5, the game is among the best-looking horror games released to date. Taking advantage of Lumen and dynamic lighting, Anshar Studio managed to make the Painter's house more haunting than ever. The series' iconic transitions are vastly enhanced by the new lighting system as well, making the experience incredibly immersive. What's even more impressive is how smoothly the game ran even in its pre-release state, as my system (i7-10700 CPU, RTX 3070 GPU, 16 GB RAM) had no trouble running the game at 4K resolution with the NVIDIA DLSS quality preset and ray tracing on at an average of 90 frames per second, with none of the stuttering issues that are plaguing most recent PC ports.

3a8082e126
Reply all
Reply to author
Forward
0 new messages