I am using Adobe Animate CC for animation and interactive applications and will upgrade my workstation. I struggle to find info on optimum hardware. I am not interested in general info, instead I am trying to find specific info on Animate CC. So, for example, articles with benchmarks for After Effects are considered irrelevant. Moreover, I am really interested in studying benchmarks, which I cannot find, in order to evaluate the performance in specific actions of the platform. So, for example, I am interested in being able to move clusters of frames including tweens on the timeline and having the resulting timeline appear instantly, if possible. I also want the preview to work flawlessly even on complex animations, so I do not have the need to export video, and hence loose time, just so I can get a good feeling of the real feel and flow of the animation etc. Benchmarks are also needed so I can evaluate the price/performance ratio of my options, so I do not end up investing a lot of money on tiny gains.
In response to Pagios comment about: "Adobe might be unwilling to provide info on performance between AMD/Intel or nVidia/AMD..." I think they actually should. After Effects, Premiere and AME all get a performance boost when using an nVidia Graphics card that utilise the CUDA architecture.
We are all professional, and even if not, that would be just nice to know how to far we need to invest to have a decent way of using the soft in a good condition. I'm currently working on a big international TV show, leading the team I can only see that the software hasn't been optimized much since flash cs3 Wich was the most stable version. I need to provide /retake a lot of shots by going in the scenes, copy the keys, moving them, and it 's still take forever... The work flow is still terrible. And I did change my set up, new computer with way better components. The gain is so small... So I really wonder like Pagios said, what is the best set up should we use to have Animate working the best?
I also just installed a new graphics card. Moving from an nvidia 980 ti to the new rtx 4070. I've seen no performance boost in animate, though I did in harmony [which relies on the gpu]. I'm running cc2019 because I prefer the interface and work on television productions. most of my work is in and has been in animate and flash since 2006. I was told by a colleague that animate relies on available hard drive space on the disk it's installed on for performance. I'm trying to confirm this. But from what I can find the GPU doesn't seem to increase performance. There doesn't seem to be a way to change or designate a scratch disk folder either so I can't quickly confirm the drive space theory. That said I found this other thread that may help: -discussions/adobe-animate-use-gpu/m-p/11954293#M342711
Thank you, yeah that's what I was thinking too. I've never really found that to be so much of an issue unless the drive is VERY full, in which case everything is a little affected. So always a good measure to keep a little headroom imo incase there is a "virtual memory" situation happening at any point [that was more of a concern ins mx and flash 8].
For vector operations a CPU upgrade makes a bigger difference than a GPU one. Almost everything is CPU based in Animate. As far as I know, the GPU is only used extensively by the Asset Warp tool and the Fluid Brush.
You mentioned that you prefer Animate 2019 because of the interface, however that version, along with 2020 was one of the most unstable; I remember that save times, brush processing, camera and frame filters were very slow as well so I would consider upgrading. It's possible to have multiple versions installed at the same time so you can still keep An 2019 if that's a concern.
I've been wanting textured brush strokes in my animation. But when I use the Paint Brush tool to utilize the textures available (as opposed to the fluid brush tool I've been using), every brush stroke becomes its own symbol in object drawing mode. Too many symbols then cause the program to freeze for a moment, unresponsive. Then when it returns, everything is slow, even simple tasks like adding a level or deselecting something becomes slow. This happens even after I've broken apart the object. I'm working on Windows 10 Pro, and my computer seems to exceed the minimum requirements needed for Adobe Animate, even though it is four years old. This is my second year using Animate, so I hope I've used the correct language, as this is all new to me. I'd like to know what I'm doing wrong and how I can use textured brush strokes from the brush library without my working coming to a crawl.
It goes without saying that graphics intensive apps require ample computer resources. Failing that, your results & experience may be less than satisfactory. See links below. And keep in mind that these are merely baseline requirements. More RAM, a faster chip and better GPU will give better results.
I'm exerpiencing the same problem. Doing a sketch background layer I wanted to use brush patterns to show leaves. They are available in liquid brush as a floral design. But you are correct they are translated as symbols and the program freezes. I am able to continue if I "break apart" the symbols. But the layer gets more cumbersome and creates problems. Also I am concerned that using the regular brush for cross hatching or numerous "sketching" style strokes overloads the program as well. Is the issue that animate is a VECTOR program and that each added line has so much information that the more one uses the more bloated the file? I like using animate because the vector allows for any resizing - but if this is not really the best place for drawing I'd like to know.
Are you saying that it is better not to use animate to "paint" - but better for simpler characters and animation? In other words creating outlined characters and using paint bucket to "fill" enclosed shapes is preferrable? Attached is a still image from an animate file - the top layer was originally in a fla file that contained decorative "wet brush" strokes that had automatically become symbols and I tried to break apart. Also the layer contains lots of fine regular brush strokes. I had to stop doing the layer because it hung up the program even when I'd shut it down. Once I extracted the layer the program worked normally.
When going to the Fluid Brush Tool via the 3 dots to add it to a panel there's a caution sign for some reason. When I move it to the panel it is grayed out so I can't select it! How can I enable this tool? I've been watching tutorials on animate and there's ALWAYS something that just doesn't work as demonstrated. There's nothing online on this tool explaining why this is happening from what i can find. You're truly, very frustrated.
I didn't say it wasn't good enough - I just mention these are the published specs for that feature. It may be something is disabled on your system or requires an update. I do hope that is helpful either way.
This seemed to work, however, the box still looks greyed out. The caution triangle is gone and the tool works, so that is all I need. Thanks for the advice. I have had the program open for a couple days, so that may be why the glitch.
Im absoultely sick to death of Adobe apps doing this sort of thing, I've tried to start a peice of animation in a frame by frame style and have already been confronted with this and audio not scrubbing (yes I've checked the discussion for that to no avail
I've spent time trying to update audio drivers and now i gotta figure out what happened that suddenly the fluid tool doesn't work
All the while Animate really needs some kind of sketching tool it refuses to have
And all photoshop does is {BAAAD WOORD) and glitch out on me
I get a torrent of ads for the Creative cloud which i already pay for
I'm sick of it, I am going to move on from adobe very shortly, I spend to much time troubleshooting and wrestling withh the broken, unintuitive software
I am sorry you are having issues but if you want to sketch in Adobe Animate, here is what I do. Take the classic brush. Then drop the size to like 1 or 3. Then choose red or blue and start sketching away. Or you can sketch something in Adobe Photoshop or Adobe Fresco and then bring it to animate to do your clean lines.
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