Is this the right place to ask for help when developing with the brassmonkey unity SDK?
I'm trying to activate a texture on the device layout when it connects, but following error occurs when trying to get the device layout:
KeyNotFoundException: The given key was not present in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,BMControlLayout].get_Item (System.String key)
BMControlScheme.GetLayoutForDevice (BMDevice device)
InputManager.OnDeviceStateChange (INetConnection connection, BMDevice device, ConnectionState fromState, ConnectionState toState) (at Assets/Scripts/InputManager.cs:25)
BMConnection.OnDeviceStateChange (INetConnection connection, BMDevice device, ConnectionState fromState, ConnectionState toState)
BrassMonkey.IO.UDPNetConnection.HandleInternalMessage (BMInternalMessenger sender, System.String messageId, System.Object[] parameters)
BrassMonkey.Util.BMMessengerService.ProcessMessages ()
UnityMessengerService+<Tick>c__IteratorD.MoveNext ()
I'm using v1.0.6 of brassmonkey with unity 3.5.5f2. The device is connected and shows the layout, input works.
Here's the code where the error occurs: