here are some problems I experienced when using the visual editor:
- All number fields in the editor properties are somehow broken, I can't write any numbers, and when I click on the fields and drag, weird text glitches happen in the inspector tab. Text and asset reference fields work as expected. (see attached screenshot)
- The size of thee display objects column is too small to read the text of the buttons and I can't resize it (thats no big thing, but a bit confusing at first).
- Sometimes when I change an asset reference (eg. a button texture) and then add another object and change the type of it, the previous object loses some of its settings/references (I attached a video addobject.mov which shows this problem)
- When I try to move the objects (like for example a button), it sometimes resets the position after dragging or it doesn't update the position when moving. This happens when I click outside the editor window/tab and then inside again (but not always, it's hard to reproduce)
I'm on unity 3.5.5f2 with brassmonkey v1.0.6
here are some problems I experienced when using the visual editor:
- All number fields in the editor properties are somehow broken, I can't write any numbers, and when I click on the fields and drag, weird text glitches happen in the inspector tab. Text and asset reference fields work as expected. (see attached screenshot)
- The size of thee display objects column is too small to read the text of the buttons and I can't resize it (thats no big thing, but a bit confusing at first).
- Sometimes when I change an asset reference (eg. a button texture) and then add another object and change the type of it, the previous object loses some of its settings/references (I attached a video addobject.mov which shows this problem)
- When I try to move the objects (like for example a button), it sometimes resets the position after dragging or it doesn't update the position when moving. This happens when I click outside the editor window/tab and then inside again (but not always, it's hard to reproduce)
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