The Red Queen is a sword belonging to Nero in Devil May Cry 4 and Devil May Cry 5. It is a heavily customized version of the Durandal, the officer's version of the Order of the Sword's anti-demon weapon, a design originally drawn by the Order's Chief Alchemist, Agnus.
Red Queen was kept in the possession of the Order of the Sword at the time of the incident on Fortuna and was shown to be stored partially dismantled in a military-style protective case, sufficiently heavy that Kyrie could barely move it. It incorporates similar technology to the swords and lances used by the Order, but with significantly increased capabilities. Its precise origin is never stated, though it could be assumed to be an experimental weapon: the note that only Nero can wield it implies some degree of testing occurred in order to establish this. Nero is sufficiently familiar with Red Queen that he can fully assemble the sword within thirty seconds of opening the case.
It has an ornately etched base, and appears to be modeled after the German Groes Messer (lit. "Great Knife"), but its most unique feature is that it has been specially customized with a motorcycle-like grip which, when twisted, sprays a flammable fuel across the blade, greatly increasing the power of its blows.[2] This system, known as "Exceed", can be revved up to three times, and can be released either in one incredibly powerful strike, or three separate stinging blows. This system is also strong enough for Nero to be able to use it as a jet. This and several other modifications makes the Red Queen nearly impossible for anyone but Nero to wield.[3]
In Devil May Cry 5, the Red Queen has a more curved aspect to its blade, and the remainder of the sword has been totally redesigned. It lacks the ornate covering of the original Red Queen, instead having all the functional elements of the injection system exposed. Six large exhaust pipes are the most prominent feature, running along almost half the length of the back of the blade. The grip is roughly the same, though the clutch lever is smaller. The sword now has an unusual guard in front of the grip which resembles a backwards basket hilt.
Red Queen focuses on wide, sweeping strikes and occasionally a 360 spin. Red Queen also has unique back-to-forward inputs for additional attacks. Combo A is a four strike combo that all of Red Queen's combos vary from. During Combo B, Nero repeatedly slams Red Queen into an enemy and can be extended if the player repeatedly presses the attack button. If the player remains idle after the last strike of Combo B, Nero will rest Red Queen on his shoulder and hold that pose. Combo C consists of multiple 360 sweeps and is good for crowd control and defensive fighting. Combo D is almost the same as Combo A, except the final strike packs more power behind it. Streak is an ability that will propel Nero forward and swipe Red Queen on contact with the enemy and has a near 360 swing. High Roller is Red Queens launcher and Nero can rise with it. Shuffle is a counter attack that first consists of a slide back that consists of invincibility frames followed by an attack to push the enemy back.
Red Queen has 4 basic aerial attacks. Aerial Combo is a three strike attack that throws the enemy to the ground. Roulette Spin's final hit sends the enemy higher in the air while gaining Nero more height allowing for more attacks. Split is an attack that slams Red Queen into the ground from the air. Calibur is an aerial equivalent to Streak.
In Devil May Cry 5, Nero has most of his moveset intact, with a pair of new additions. His new moves are Hard Way, a leaping overhead strike that knocks enemies down and has super armor, and Payline, a diving sword attack that also has armor frames. Combo D has a new animation, with the final strike being more brutal.
Exceed is a system unique to Red Queen. By twisting the grip on the Red Queen as if revving a motorcycle engine, Nero can cause it to spray flammable fuel over the blade, increasing the range and inflicted damage of its attacks. For certain techniques this changes their behavior entirely. Because Exceed attacks generate more style points and inflict more damage, mastering the technique is vital to competently playing as Nero.
The basis of the system is the EX-Gauge, which consists of three slots. The current charge can be seen to the left of the Vitality gauge, and the Red Queen also glows more strongly the higher the charge level. The easiest way to fill the EX-Gauge is by making Nero twist the sword's handle by rhythmically holding and releasing /. The dial in the EX gauge is useful as a guide when first learning to do this: Exceed will be charged until the needle in the dial stops moving, whereupon it is necessary to release the button, let the needle start to turn back, and then press it again. There are also sound cues for this: the revving will become a continuous sound when the dial "tops out."
However, regular revving is slow and dangerous in the middle of the battle as it slows Nero's movement speed, so it is usually better to use the EX-Act or purchasable MAX-Act abilities instead. They are performed by pressing the / at a specific point during a sword attack, usually when the sword would connect with an enemy. It is however not required that the blow actually connect with an enemy: Nero can perform even MAX-Act while swinging his sword at empty air. MAX-Act will be performed if the timing is exact, and fills the entire EX gauge, up to three slots if they have been unlocked. EX-Act's timing requirement is slightly less stringent, but it only fills one slot.
If the EX-Gauge is filled to any extent, the next attack will be be powered up: basic attacks will be faster and more powerful with an added flame effect, and use one slot of the gauge, while certain attacks will become "EX attacks" which use the entire gauge. There are three levels of EX attacks, each new level requiring more filled slots in the EX-Gauge than the previous. From the beginning only the first level of EX attacks is available, levels two and three requiring Exceed 2 and Exceed 3 respectively.
The player cannot choose when to use built-up Exceed: it is automatically applied to the next attack with Red Queen if it is present. Exceed does not, however, "go away" by itself: the bar stays charged until it is used, and Nero will retain his Exceed level through doors, warps and cutscenes, only losing it if he completes a mission.
In Devil May Cry 5 the Exceed mechanic is revamped. The timing is less strict than it was in 4, allowing the player to get EX-Acts and MAX-Acts more consistently. MAX-Act appears to now be a six-frame window (1/10 of a second) like the Royalguard Style perfect block window, rather than being frame-perfect as before. The EX gauge is also simplified, lacking the previous game's rev dial but with the indicators for the current Exceed level being three glowing devices resembling Red Queen's exhausts, which are much easier to see without looking away from the middle of the screen. Interestingly, it is possible to EX-Act and MAX-Act from Nero's air taunt.
EX High Roller: Nero will swing Red Queen upwards, with a number of swings equivalent to the filled slots in the EX-Gauge launching as many enemies as possible. Or should Nero choose to rise with the enemy, he will be lifted with a number of spins equivalent to the filled slots in the EX-Gauge while dragging enemies into the air with him. The final height achieved increases with each Exceed level. A level 3 rising EX High Roller gains an enormous amount of height, and can be useful for reaching hidden areas.
EX Hard Way: The attack will make enemies bounce off the ground, giving an ample opportunity to follow up with aerial moves. Compared to the other named EX-Moves, this action costs only one Exceed Slot rather than the entire EX-Gauge.
Interestingly, if Nero fills up an Exceed Slot while in Devil Trigger state, his demonic aura rises and grows larger with each Exceed level. This is seen clearly when the player uses the Super Nero costume, as the Devil Trigger is infinite and the Red Queen has maxed-out Exceed level.
"Roulette Spin", "Streak," "Split," "High Roller", "Shuffle", and "Double Down" are gambling and casino terms. Even the name "Red Queen" refers to the Queen of Hearts or Diamonds in a modern card deck. Furthermore, in the Devil May Cry 4: Deadly Fortune it is stated that Nero's moves are named after gambling/casino terms because Morihashi Bingo thought of him as a 'sink or swim' person.
As title says:
Fiery Dragon Sword losing Burning Graphic Effect on switching templates till next map change.
This was introduced with todays patch
On the Icy Dragon Sword the bug doesn't happen. It's still smaller than the Fiery variant tho.. since ever
It wasn't fixed in today's patch so I hope it's sorted soon, the FDS is probably the single most iconic weapon in Guild Wars (both games, both in the lore and player-usable). It really should be working properly.
I forgot to mention a possibly-relevant troubleshooting detail: I only have this thing equipped on a single character, and all of his "show/hide when stowed" boxes are unchecked; i.e. his weapons are always hidden until drawn.
Still a thing, though if it may help, I did confirm with a friend of mine that this is just a client-side visual bug; I had it occur to me and asked my friend to look at my character and they could see the sword's fire just fine. Easily reproduced; all I have to do is mount then dismount. Seems there's other ways to cause it to happen, too, based on this thread.
this needs to be fixed immediately. there's no reason I shouldn't be able to enjoy my Sword that I spent HOURS and HOURS on guild wars 1 to get. this should've been fixed in the recent update but it's not. This would not be a long and difficult fix to do.
Nero is one of the main characters in the video game series Devil May Cry 4 and Devil May Cry 5. Cocky and arrogant at times, Nero still shows great care and loyalty to those closest to him, protecting them even at the cost of his life. Nero wields the Red Queen, his customized large sword with a unique guard and a backwards basket hilt. Nero uses the Red Queen to fight in all of his battles, by unleashing powerful fiery attacks at all of his opponents.
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