On what basis should we be assuming the games used in the study
function similar to dual or even single n-back?
The study cited claims to have used 'brain training' games as a method
for testing whether or not the games sold by companies actually result
in increased intelligence. Because the test sought to test the
efficacy of commercial games sold by companies, then it would be most
probable the study employed games similar to those sold or advertised
commercially for the testing. It seems to me then that we do not need
to make assumptions concerning whether or not the games do indeed
function similar to n-back. We need only to visit a commercial
website which allows us to play such games that the researchers chose
to employ. Namely, math games, problem solving games, etc. A website
such as
http://www.lumosity.com may provide us with examples.
I won't post links, but a bit of searching around on the internet
shows that most commercial brain training websites all sell or allow
people to use very similar products with very similar functions.
Things such as basic addition, subtraction, multiplication and
division for math games. Problem solving puzzles may involve finding
the shortest number of moves required to get to point B from point A
given some type of constraining condition.
Because I am in no way an expert on working memory or the methods via
which the mind functions, I must ask some questions. In what way do
an addition, subtraction, or multiplication game relate to n-back
tasks? Do multiplication and subtraction have implications for
working memory? Do critical thinking tasks designed to hone problem
solving skills bear resemblance to dual or single n-back? If n-back
is a test of working memory, and if indeed the tests employed in the
study are similar to those which can be found online, then do these
games or do these games not tax working memory? If these games do tax
working memory, then perhaps Jaeggi's results have been contradicted;
however, I believe it would be premature to claim Jaeggi's results as
invalidated. If these games do not tax working memory then the
discussion here has gone on for far too long because by asking the
above questions and answering them carefully and correctly one should
be able to come to a conclusive result.
Perhaps my analysis is wrong, and if so, feel free to point out where,
why, and how.
-aerodm
On Apr 21, 7:54 am, jttoto <
jtdem...@uncc.edu> wrote:
> Actually, this is more important then some will likely give credit
> for. Since the newest evidence shows that single n-back improves
> intelligence just as well as dual, then we can imagine that training
> in any WM task will cause results in intelligence
>
> . This study shows the opposite. The game used in the study likely
> functions similar to n-back, since the WM games escalate in difficulty
> as the user improves. Yet, no improvement.
>
> On Apr 21, 4:01 am, Jonathan Toomim <
jtoo...@jtoomim.org> wrote:
>
>
>
>
>
> >
http://www.nature.com/nature/journal/vnfv/ncurrent/pdf/nature09042.pdf
>
> > Abstract:
>
> > > ‘Brain training’, or the goal of improved cognitive function through
> > > the regular use of computerized tests, is a multimillion-pound
> > > industry, yet in our view scientific evidence to support its
> > > efficacy is lacking. Modest effects have been reported in some
> > > studies of older individuals and preschool children, and video-game
> > > players outperform non-players on some tests of visual attention5.
> > > However, the widely held belief that commercially available
> > > computerized brain-training programs improve general cognitive
> > > function in the wider population in our opinion lacks empirical
> > > support. The central question is not whether performance on
> > > cognitive tests can be improved by training, but rather, whether
> > > those benefits transfer to other untrained tasks or lead to any
> > > general improvement in the level of cognitive functioning. Here we
> > > report the results of a six-week online study in which 11,430
> > > participants trained several times each week on cognitive tasks
> > > designed to improve reasoning, memory, planning, visuospatial skills
> > > and attention. Although improvements were observed in every one of
> > > the cognitive tasks that were trained, no evidence was found for
> > > transfer effects to untrained tasks, even when those tasks were
> > > cognitively closely related.
> > For more options, visit this group athttp://
groups.google.com/group/brain-training?hl=en.-Hide quoted text -