Yes, my username is "edefakiel", but my English is really poor. I don't now whether I would be able to competently communicate orally.
To summarize here, I believe that there are multiple projects that can be tackled independently and are maybe not that hard to understand:
A 3D N-Back where:
- You can use variability. "Each trial, a random n-back level will be used".
- You can add up to five stimuli. Left sound, Right sound. Color. Image. Position.
- For position you can use any side of the object.
- Both the camera and the object rotate, to force you to better keep the image in your head.
- You are not limited to cubes, but you can load other polyhedrons, or even irregular more complex objects (a 3D rendition of a face with planes?).
- You are not limited to just one object, I don't really know if that would be feasible or interesting, and them should rotate independently.
A Sillogimous where:
- You have more than two premises.
A Pattern Recognizing game inspired by the game 7 Billion Humans:
- You see a pattern of objects moving, illuminating or whatever and you have to write the rule or rules that control their actions.
- For example, a dot is first red and it blinks once and then green and blinks twice: If red then blink once; else: twice. Or something similar that is more feasible and makes more sense, I know little about programming. The interesting part is the ability to get the gist of complex patterns governed by multiple laws.
- The software may ask for every single set of rules that would produce that outcome. That would melt your brain and force you to think outside of the box.
A Boolean game like Make It True for Android but with 3D elements:
- Imagine having the inputs at the bottom of a cube (or any other polyhedron) and having the gates interacting with each other and sprawling over all faces. Forcing you to careful map mentally the whole thing before introducing the input to achieve a Truth output at the top of it. You can even link multiple objects, or regulate the size of the objects for an optimal tortured state.
A Silogismos by Robert, but improved in several aspects:
- For example, there was a good in theory option there: you could link several objects together.
Águila-Toro-Canica is more than Zorro-Mochila-Libro
But in practice you could just memorize the first word.
Also, most words were concrete things, instead of more abstract concepts, and objects instead of verbs.
Imagine the alternative:
Eagle-Fly-Happiness is less that Eagle-Fly-Love
Eagle-Swim-Love is more than Eagle-Fly-Happiness.
That would be though after a while if they are presented one by one. You would need to create very complex images in your brain.
- Another shortcoming of Silogismos was the separation of more-less relations with equal-opposite relations, an optimal system would combine the two.
Eagle is the opposite of less if Car is more that Turtle.
Car is less than Turtle.
Then, Eagle is the same as Car.