OfficialGame Info: Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from an apocalypse she herself set in motion, Lara will ultimately be forged into the Tomb Raider she is destined to be.
Launch Editions: Various special editions include story/tomb DLC, outfits, skills, weapons, and real-life collectibles.This blog post includes a breakdown of the different editions. A free demo version is also available on Steam, PS4, and Xbox One.
Season Pass: The season pass introduces seven new adventures called "Paths," each of which includes a Challenge Tomb and story mission, plus a new weapon, outfit, and skill. Some also include a co-op mode. Season Pass owners also receive an exclusive weapon, outfit, and skill unrelated to the Path missions. One DLC pack, The Path Home, is only available by purchasing the Season Pass. The others can be purchased separately.
Definitive Edition: This updated version was released in November 2019 for Windows PC, PS4, and Xbox One, as well as Macintosh and Linux. (Visit Feral Interactive for Mac and Linux system requirements.) The definitive edition includes the base game with some graphical upgrades, all previously released DLC, and a new oufit: Croft Fitness. This edition is primarily aimed at people who have not previously played Shadow of the Tomb Raider. Players who already own the game and Season Pass will receive the definitive edition upgrade free.
Walkthroughs for the 9 optional Challenge Tombs and 10 Crypts are included in the levels where they are located and also linked from the list below. Video walkthroughs for Score Attack and Time Attack runs, courtesy of the awesome Treeble, are also linked here. DLC tombs are below.
In addition to various outfits/weapons, there will be 7 major DLC packs, released one each month beginning in November. Each will include a new Challenge Tomb, story mission, outfit, weapon, and skill. The first introduces co-op play. This video from Eidos-Montral introduces some of the new co-op features. Here are walkthroughs for the ones that have been released so far:
Some of the following sections are still under construction. Live links will be added as soon as each one is finished. In the mean time, you can find lots of useful information in walkthrough, as well as the in-game Survival Guide. To access it, press Tab (PC), Touchpad (PS4), or View button (Xbox One), then select the Survival Guide (4th icon at top left, which looks like a little first-aid book). This guide is updated as you progress in the game.
This story trailer was shown during the E3 2018 Xbox Briefing on June 10. For more E3 videos, including developer interviews, plus combat and traversal gameplay demos, check out my blog and the official Tomb Raider YouTube channel.
This section will be updated as new information becomes available. It includes minor spoilers about NPCs, Lara's gear and abilities, game mechanics and collectibles, etc., but never any major, story-related spoilers.
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if only any of the DLC was really worth it
nice discount though... I own the first 2 games... so it adds up to another 81 cents for a bunch of useless DLC(its almost all outfits/weapons/multiplayer stuff)
There's only one content DLC for the first game (the rest are multiplayer cosmetics for the dead multiplayer mode), and it's rubbish as far as actual content. It's about a minute of time if you blitz through (and not much longer if you don't) and just gets you a bit of extra early money (there's no enemies, and I don't recall any puzzles either). I think you can come back much later for a bit of additional money, as well, if you really wanted to. The amounts never seemed to matter enough to act as a proper cheat boost, and the small cave it unlocks just wasn't all that interesting or well-built, compared to the game's other setpieces (even before considering the "dungeon's" lack of depth and duration), and is therefore disqualified as being worth getting for content purposes.
Shadow of the Tomb Raider - DE Upgrade has a fair bit of content, but each piece of content is quite short. The other DLCs don't add anything of note. If you want the DE Upgrade, this'd be the purchase option to go with though, yes; As far as I can see the Shadow of the Tomb Raider bundle should always be more expensive, and there's no way to get any of the Shadow of the Tomb Raider components seperately anymore, at least through Steam (as is typical of Tomb Raider games once they reach Definitive/Game of the Year stage- though inexplicably, just after they reach that point is usually when Square Enix puts the base games into bundles on their own. :P)
As to whether you need the DLC or not- no, none of the three Tomb Raider games have must-have DLCs, though Rise's Baba Yaga and Croft Manor ones are at least considered notable for their uniqueness. I haven't yet heard any similar highlighting of any of the Shadow DLCs, which makes sense as they're done as "challenge dungeons" rather than as narrative setpieces like Rise's dungeons were. (Meanwhile, the DLC for the first game was originally a preorder bonus, hence why it's basically nothing at all.)
The 2012 prerelease "Survivor" trailer was the most common introduction to the game for most people prior to its launch (it was, at the very least, the only one I and my friends ever saw, and the only one I ever saw being discussed online). The marketing was also a bit confusing for that trailer, leading many gaming articles at the time to refer to the game as Tomb Raider Survivor, further leading to confusion as to the game's official name.
Post-launch, Square Enix caused a similar confusion with the new "A Survivor is Born" slogan, which was often presented as if it was the game's official subtitle and at times even used by Square Enix to reference the game, again causing many articles to be written using that as an official designation.
In theory, neither "Survivor" variation was ever officially part of the game's titling, but in practice, their adoption as such was a creation of official decisions, making them reasonably semi-official (and as such, the various tomb raider wikis have long used the "A Survivor is Born" slogan as an accepted alternative labeling for the first game, given how familiar the association of that phrase as part of the titling was for many early adopters of the series).
Rather, even without giving attribution to the effects of the confused official marketing, it'd be more the creation of early reviewers rather than of fans (conversely, the now common reference of Tomb Raider 2013 should be entirely a fan creation, given that it seems to be a natural derivative of the early, most commonly used fan reference terminology for the game of "Tomb Raider 2013 remake", the intuitively straightforward search formatting that should be familiar to those who've googled any remake game over the years [barring the rare clearly relabeled ones, like FFXII Zodiac Age, which don't force us to put extra effort in to properly find] ).
As of 2021 the timeline of the games was officially acknowledged by Crystal Dynamics as the "Survivor timeline", however, so regardless of whether one considers it a nickname or a semi-official name to start with, it's become an official one now. Well, given the heavy "Survivor" marketing and concept pushing that Square Enix did early on, however, it'd honestly have been weird for the trilogy to have ever ended up being labeled as anything else. "The psychological trauma and harsh survival conditions that turned an innocent young girl into a danger-obsessed wanderlust-filled murder explorer (trilogy)" just doesn't roll off the tongue, after all. ?
That was actually a pretty instructive read, I was only vaguely aware as to where the name "Survivor" had come from. I legit thought it was only used in that early trailer and mostly an unofficial name used by fans to differentiate TR 2013 from TR1, kinda like how Legend, Anniversary, and Underworld are sometimes called the "LAU" trilogy.
As an aside, when I got into Tomb Raider I was a bit confused by the fact that the series got rebooted twice and the three different Laras are quite noticeably different in how they're portrayed as a character. It'd be fun to get a Sonic Generations-esque game where all three incarnations of Lara crossover even if just for the sake of the joke.
Can you give us a screenshot of the whole bundle store page and the cart? I'm pretty sure it's related to the stuff you own / don't own but it'll probably be easier to point out when seeing the actual thing. Make sure to edit out any personal information.
The 94% off is an average discount over the whole bundle. Depending on what products you own / don't own and if those have a base discount already or not, the actual discount for your purchase can vary.
Huh. I am assuming, the two items for Shadow of the Tomb Raider Deluxe and Croft Edition Extras are the only two showing as not owned in the bundle? The first screenshot doesn't include the whole bundle.
What's weird is: below it says "Individual price of the 3 items you don't already have". I can only guess that it is related to that ominous third item then. I'd say: try to contact Steam support about that.
The base price is also different, 4.98 vs 12.50. There seems to be some hidden bogus content that you don't see in the bundle page but it's included nonetheless. Have you looked at the bundle's Steam DB page? If you're logged in SteamDB it shows in green the items you have.
I own the 2nd and 3rd with all DLC but only the base game for the first one. So it shows I can buy this bundle and the one "Tomb Raider DLC" package (which seems to include all the DLC for the first game) for $0.00 ... sadly there is an error at checkout though and won't allow me to purchase.
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