An opener shouldn't be hard. The biggest problem that I know people to
have with this part of game usually stems from nervousness, lack of
confidence, fear of rejection, telegraphing too much intent, and over-
enthusiasm.
Because this is a completely open and public forum (or "group"), I
can't share actual technique or secrets.
VA states to follow the three-second rule unless something breaks the
three-minute rule.
Attitude creates a more effective opener than any particular "line" or
gambit-intro. People seem to think of "gambits" and scripted-openers
as if the techniques are like magic spells: "If I could just say these
words, get them out, perhaps quickly enough, she'll be interested."
An opener should contain basic information, a question, something to
draw a person in, a weak-investment, a request. It should get the
target to WANT to ask, "Who the hell are you and why should I care?"
If your opener can do that, it's good enough.
This is certainly something that I will be elaborating on in the
Backpack group, in-field and on wiki.
B