Interestingly, Mono.CSharp.dll doesn't require a mono environment to
work so it will work for MS and Mono environments. We could
redistribute (or ilmerge) that dll with bounce.
As you say, there is a configuration challenge when referencing DLLs
(or maybe even other build config options such as CPU configuration?).
I was thinking that maybe bounce could just reference all assemblies
found in the Bounce folder.
Thanks for your consideration
Brandon
On Jul 14, 3:58 am, Tim Macfarlane <
timmacfarl...@gmail.com> wrote:
> Has been considered, and for small projects definitely worth doing. Reason
> we haven't done it yet is the size of our current projects makes it easier
> to have the builds in a VS project.
>
> Probably something like looking for a Bounce\Targets.cs, or even Bounce.cs
> in current or parent directories, compiling and running it. Some
> disadvantages are that you won't be able to easily link to external libs
> without additional config, but perhaps not a great problem for most
> projects.
>
> The non-mono version could just use (as you say) the MS C# provider. Perhaps
> we build binaries for mono too? (PS haven't tested bounce on mono yet...)
>
> Tim.
>