Twinmotion For Ipad

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Michael

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Aug 5, 2024, 7:33:14 AM8/5/24
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Datasmithlink to Twinmotion. I believe twinmotion is one of the most promising (realtime)render software for Product design / interior design and Architecture. Most software packages have direct links to twinmotion, meaning every update made in the original design will be directly updated in twinmotion.

At this point I have to export an Obj file every time I change something in Shapr. The problem is that a exported .obj file from Shapr is always mono-colored, meaning I have to re-texture my file body by body which is very time-consuming.


I am using Twinmotion from UE just for real time visualization and pathtrace rendering

and Yes, the hierarchy is a big problem for me too. I now export folders from shapr into .OBJ and then import them one by one into twinmotion. Every time I update a part in Shapr I have to re-export this folder and re-texture it In twinmotion. Its very time consuming.


Thank you for your response. I would greatly appreciate it if you could consider adding the option to your roadmap, as it is a feature that is already available in almost any other CAD software. I think this feature would undoubtedly be beneficial to many users.


On another note, I am very impressed with how Shapr works, particularly the modelling workflow on the iPad. It allows me to create detailed drawings while on the go, which is why I use it almost daily. However, the integration with other software is lacking, and I believe that in order to continue using it effectively, it needs to seamlessly connect with other programs. Shapr has the potential to be used for both industrial part production and interior space visualization, but in order to achieve this, it needs to offer features similar to those found in SketchUp Pro and Solidworks, such as instant connectivity to visualization software and the ability to create proper technical drawings. Currently, generating and updating drawings and visuals is proving to be too time-consuming. Although I understand that architecture may not be your main focus anymore, I believe that Shapr could compete with SketchUp Pro in terms of professional portability if these features were added.


I am also noticing my Gumball is randomly setting itself to a random point within my model space that is not the center of the object. I have reset the gumball, to no avail and I have confirmed that my settings are no different than they were before the bizarre Gumball placement.


As far as I can tell, this appears to only be occurring on a single file I am working on. The file is about a 2GB in size (that could be an initial red-flag right there). Do you have a preferred email I can send a WeTransfer link to?


Hello - if you can see the scene you expect to see in any viewport, window select the entire scene and then run Invert - does the command line show anything selected? If so Delete or Hide and see if Zoom Extents starts working.


Thanks, that seems perfectly reasonable - I was looking for a corrupted viewport. You have some non-standard plug-ins - I guess it is time to disable these (twinmotion, iris, , close and reopen Rhino and see if that makes a difference.


We have been using Lumion for two years but the new subscription costs are just horrible. When choosing a renderer I originally wanted to go with twinmotion, and my team spent a few months playinga round with both. The consenses was that Lumion was quicker in learning and rendering and also had a huge added advantage of been able to create billboards that always faced the front/viewer, and that the renders looked more realistic. We are on windows.


I am wanting to look at this again now that Lumion has confirmed they will no longer be offering perpetual liscences - and at $300 a month per liscence or over $2000 per liscence to upgarde to the last perpetual liscence verison it will kill me to ahve to pay for it - we don't have that many Clients who ask us to render.


I used Twinmotion early on & just didn't like either the workflow or the results. However, much of that was down to personal preference- lack of knowledge & I expect the software has matured a lot in 4 years or so.


Enscape, I have been using it for over a year, not perfect but it is constantly improving costs very little and wage quality is pretty good. I used to use VRay which a very high quality renderer which by the way bought enscape so I expect enscape to be top quality in the near future.


Gosh thats expensive for program. We use Twin Motion, easy so to use and inexpensive for a perpetual licence Paid half price for perpetual at around 450 Aus$ currently its $790 Aus for a perpetual with all upgrades. Amazing program simple to use and present in VR. Cant fault it, you need a state of the art computer to run it efficiently at high resolution. Vectorwork works well by either using C4d or datasmith.


Its base off the Epic gaming engine so everything is amazing and you can provide clients with a link to see their presentation in in 3d on their ipads with a simple link and uses google and no special program. Try it out for free, cant go wrong.


Basically from 2012 to June 2020 many of us had to think Apple is doing everything wrong.

Since WWDC many unpopular things make a bit more sense now.

There will be still x86 Intel Macs sold and used for many years to come.


Given Bricscad is available in Windows, Mac and Linux I would be very surprised it it is not quite clean programming wise - especially given it runs (more or less) flawlessly on 64 bit only Catalina.

That would imply porting it from Intel silicon to Apple ARM silicon (which already is used for iPads and iPhones) should not be particularly difficult. The one area of concern to me is how developed the GPU's are in Apple silicon and if Apple silicon can be used in combination with say an AMD GPU.

As I have a 2015 and 2018 MBP with Intel silicon I can afford to take a risk in moving to Apple Silicon soon after a suitable machine arrives on the market.


Apple Silicon is not just about RISC ARM architecture like ARM server CPUs.

It's about their "System on a Chip" architecture with CPU+GPU cores and

many other accelerator cores that share the same memory.

Apple eliminates previous architectural bottlenecks, which makes it so

efficient, not just ARM.

To use Apple Silicon efficient, Software optimized for Intel may need some

adaptations.


Apple just leaped ahead of all other personal computers and this will leave the PC world scrambling to try to make up. They just merged a 1 billion plus user base of iPhones and iPads with the Mac (not to mention AppleTV which which is basically a console). Now developers can leverage the HUGE user base and make a program or game for iPhone/iPad which also works on Mac. If they know how to develop on iPhone they instantly know how to develop on Mac now. Also, now Mac developers can make a program for Mac which can also work on high end iPads too. It may not make since for many Mac programs to work on iPhone too but maybe it would work without some features or something. Once Bricscad works on new Arm Macs they can also make it work on iPad....Uh that will not be a waste of development time. Apple also provides tools to make it easier to transition but not sure how helpful they are.


Trying to predict the future is fun but this already happened so not really a prediction anymore. Windows has no current way to merge a non-existent Mobile Windows user base into Windows. Apple is freeing the apps from the OS. When Apple pops an M1 chip into an iPad Pro ( inevitable) and apps become universal (Mac or iPad or even iPhone...already happening) the "Mac" user base will merge with iPads/iPhones and that user base starts rising quickly. Yes they have a small market share now but it is still the only PC competitor. You need competition for growth and you should want as much I do that the PC market share to drop and Mac to rise and to maybe never be 50-50 but somewhere closer. Windows needs competition just like Apple does. I now own one of the M1 Macs so I can safely say they made the right move to split from Intel and AMD.


As they would have got a much larger PC market share if they would have continued

their 2007-2012 desktop lineup. Where the user base was growing and more and more

typical PC Software was ported to Mac (even Autodesk, ....).


But instead of bringing a Mac Pro Light or Mac Midi they even degraded the

(too ?) well selling Mac Mini and later neglected the whole desktop and made hardware

and software less attractive.

I can't imagine other than at some point in time, Apple really thought that iOS devices will

take over and replace the whole desktop market.


And I think the same for the mobile market, their larger business volume.

They are happy that there are lots of android users and don't want want the whole market.

If their market share gets too large, they would just get problems with cartel and competition

regulations and couldn't do their things the way they want.


But beside AiOs, headless Desktops for demanding users were abandoned.

A pro user does not want an AiO iMac Pro which you can't open to add RAM

or even simple maintenance to clean dust out or replace thermal paste.

And expensive relatively slow Xeon CPUs and ECC RAM, glued into a Monitor.


Until 2012 we had very flexible Mac Pros for any use case in different, reasonable

price ranges, very compatible to PCs.

Until 2013 we got only a video station with slow Xeons, not updated for 7 years.

If a Trash can had 2 CPUs instead of 2 GPUs, that no Software uses, 2x 6 core

would not only have been much cheaper than the expensive 12 core but also

faster. Apple had a bad implementation of its featured OpenCL, so no real

GPU render software and OpenCL abandoned after 3 years, for Metal.

Mac Mini was downgraded from 4 to 2 cores and not updated.

It is just since 2017, that we got something halfway capable, iMac Pro, in

a way we don't want and expensive. 2019 came a basically useful and flexible

Mac Pro. But ignoring AMD CPUs, with only 30% of available CPU Power and

all for ridiculous prices.

2013-2019, there already left so many 3D Pro Users and had to switch to

Windows to finally get choice for faster consumer CPUs, if ECC and dual socket

not needed, CUDA by Nvidia, serviceability, ....

If one needed CAD only, yes, that was ok with Macbooks and iMacs.

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