All,
I made my first (simple) Unity 3D game during Google's Android Hackathon a couple weeks ago and got first place as a result (out of about 70 participants in 14 teams).
It's simple as hell, but I figured I'd share it. I followed the advice of one of the presenters of the Windows Mango event - if you aren't embarrassed by your first application you waited too long.
Gameplay: Think 3d angry birds. Knock a zombie off a cliff as quickly as possible.
Controls: Web based game. with standard FPS controls, but... if your phone is connected to the same network as your computer you can use your smartphone as a Wiimote via the accelerometer and touchscreen.
How to use your phone as a wiimote:
1) Load the PlayBrassMonkey app onto your phone
- iPhone users can download it via the appsotre
2) Connect your phone to your local wifi (if you don't do this your computer and phone won't recognize each-other)
4) Connect your phone to the Captain AA app
Known bug:
- I didn't have time to code the "you won" screen once the zombie's height is less than 0.
Upcoming features (if I ever have the free time to make them):
- Stop the clock when the zombie falls
- Split screen so two players can fight knock the zombie off the cliff first (requires two smartphones).
- Make the wall tougher, add a paddle, and turn it into a 3d version of breakout.
- Publish to the droid directly so it doesn't have to be a web based game
- Add Emotiv support so lazy users can control the game using brainwaves instead of their phone
V/R,
Jeff