Fellow VR geeks:
Suppose I want to play Oculus Rift games while tilted way back in an easy chair! Say, 60-degrees from vertical. In the standard setup, that would have me looking at the ceiling or the sky, making most games unplayable. But If I could just tilt the ground plane by a matching 60-degrees, I would see myself looking out over the virtual ground, like I'm standing. It might feel a little funny on my hands, reaching mostly up when I'm (virtually) reaching straight out, but I would have the full range of interaction available to me in the game.
But I can't seem to defeat the idiot-proofed ground-plane detection in the Oculus setup process. It's probably just reading an accelerometer in the headset--tilting it during setup doesn't help. Ideas?
-- Jeff