Fortress Feud

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reckoner

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Aug 6, 2016, 8:48:36 AM8/6/16
to BossPlease
cc wiki:
http://castle-clash.wikia.com/wiki/Fortress_Feud

Strategy:
Although its possible to create 3 separate teams at the
beginning of each round, i think it's better to make one
very strong team. Based on prior FF's, we have seen
that only a few strong teams can dominate the round,
by killing many other teams and gaining a huge amount
of points. If your main team dies, you can then make
3 weaker teams, and help delay the takeover of any
fortresses that we are currently holding. Keep remaking
teams, and reinforcing, if they die.

If one of our teams is having success holding onto a
key fortress or chokepoint, other strong teams should
try to branch out, so we won't have strong teams
sitting idle, and therefore not gaining any points.

Most guilds will try to take the large fortress in the
center of the map since it's worth the most capture
points. Unless we are grouped with weaker guilds
and can easily hold onto the center fortress, it may
be better to control several other smaller fortresses
instead. This is something we will have to decide on
the fly, based on the strength and actions of our
opponents.

Another strategy seems to be to advance towards
the other corners, to block the progress of any
teams leaving their base. This has been done to
us in the past, making it difficult for us to launch
new teams from our base. Depending on how many
strong players we have online, this is a strategy we
can use to our advantage.

reckoner

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Aug 9, 2016, 4:05:24 AM8/9/16
to BossPlease
Based on the poor turnout from the last FF, i
think it's best if we stick with the 20:00 - 21:00
time slot from now on. It's a bad time for the
europeans, but we should have a lot more
americans online.

I also want to clarify the FF strategy i posted
earlier. It's best to construct one really strong
team at the very beginning of FF, and as
quickly as possible, advance into any
unclaimed towers. Then, follow up with with
weaker teams to help hold onto any towers
we have claimed. Do not advance into new
or contested towers with your weaker teams;
you will just waste your heroes and feed
points to our opponents. As your teams die,
keep rebuilding weak teams to help delay
the takeover of any towers we already have.

It's also important to maintain control of
any choke points, especially right outside
of our base.

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