Boss Fight

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Mick McCarty

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Sep 2, 2014, 12:07:34 AM9/2/14
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Everybody wants to do well in boss fights. However you might not know exactly what to do to get the most possible damage for your lvl. and heroes. In the this thread I would like everyone to post there strategy and tips, heroes and there skill/level, the order you drop your heroes and what they average each run, ect. ! Hopefully this thread will help you understand or get an idea so you can do better in boss fights :)  P.S. feel free to leave tips for people that you think would be beneficial!!


Heroes                           lvl                    Skill lvl                        Talent and Talent lvl
  1. Thunder God       111                 3/9                        Revitalize 1/5
  2. Pumpkin Duke     106                 5/9                        Revitalize 1/5
  3. Paladin                 100                3/9                         Revive     3/5
  4. Champion            102                 3/9                         scorch     2/5
  5. Succubus            100                  3/9                 Flame Guard  1/5
I average 700,000 each run with these heroes.
First I drop Paladin as the tank (because he can be hit multiple times by the boss and revive giving my other heroes a lot more time to do big hits), then I drop Pumpkin Duke behind the boss after the boss starts walking to my Paladin(tank) so he can proc. first, therefore speeding up my heroes. Then I drop all of my heroes (doesn't matter the order) alongside my Pumpkin Duke. Once all of my heroes are out I hit the shield.
ECT=I would recommend succubus because she hit 35k each proc. at a 1/9 (35k is the max you can hit no matter what with Succubus)
NOTE: Boss fight is a game of STUNNING, the stun heroes are Thunder God, Champion, Immortep, Executioner, and Dryad. The objective is to time a stun right after another so the boss cant hit you, This is referred to as a Stun Chain.

Hope this helps!!

reckoner

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Sep 3, 2014, 2:53:50 AM9/3/14
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I posted some boss tips in another thread, but i'll write more here...

If you don't have PD or cupid, it's extremely difficult to permastun.
Here's why... it takes 7+ hits for a hero to proc (the proc happens
just before the 8th hit). For most heroes, who have a 1-sec attack
rate, this means it takes 7+ seconds to proc. In order to get 7+
consecutive seconds of stun, you would need heroes like:
champ = 3 secs
tg = 1.5 secs
executioner = 2 secs (4/9 skill)
immo = 1 sec
All that adds up to 7.5, which is great, but the problem is that you
must link up their stuns perfectly, which is super difficult. Adding
PD or cupid to the above heroes would make it MUCH easier to
permastun the boss, b/c your heroes will proc more often, and
will therefore require fewer linked-up stuns to keep the stun train
going.

Does heavy blow help? imo, not much... it can help you get a
stun train started if you have pd/cupid and need the help initially,
but it won't help you keep a permastun going for an extended
period of time. Heavy blow is unreliable.

Does berzerk help? Yes and no. Berzerk on pd/cupid would
help if it's a high enough level (4+ will yield immediate results,
lower levels can help if/when your pd gets 2 stacks at the same
time). Berzerk on your stunners is generally a bad thing if
you need to link stuns between different heroes, unless they
all have the exact same berzerk level. This is because their
differing attack rates will cause them to eventually get out of
sync, and you will lose the permastun. This is why i don't list
dryad in my list above, since she has a slower attack rate
than the other heroes and will get out of sync.

Does revitalize help? Yes for pd/cupid, not really for your
other heroes. When linking stuns together, you need to 
account for revit to get the timing down, since heroes with
revit will proc sooner than those without it.

To link stuns together, your drop order and drop placement
are critical. In my example above, one could drop
immo first, then tg, then exec, then champ. The distance
between them should be their respective stun durations
("distance" can either be in drop times, or drop placement...
the net effect being the stun duration of the previous hero).
If you're dropping on the exact same spot for all heroes, you
could drop immo, wait 1 sec, drop tg, wait 1.5s, drop exec,
wait 2s, drop champ. Of course this assumes they all walk
at the exact same rate, which isn't true, so you need to
adjust for that. Also, if the boss' proc only hits some of the
heroes, that could mess up the stun timings as well. It's
very difficult to get this done just perfectly. While they're
hitting the boss, try to observe the energy bars, to see if
your heroes are proccing the way you expected. You should
have a few seconds while guardian angel is up to do this.

So what should you do if you don't have a pd or cupid, or
can't get a permastun no matter what you try? There's 2
options. Either use the highest dps heroes you have and just
do the most damage you can while guardian angel is up,
or try to time your drops to get as long a stun as possible
just *after* guardian angel ends, thus allowing your heroes
to get a few more hits before the boss is able to kill your
heroes.

Oh yeah, mic, you should try tanking with PD. The boss
hitting PD while GA is up will make him proc sooner. You 
can try this: far from the boss, drop pd, then right behind
him drop tg, then right behind drop champ. As soon as the
boss aggro's on pd, drop your other heroes right on the
boss and hit GA.You can replace paladin with executioner,
and add exec to the train of heroes. Or you can play
around with the drop order... maybe dropping champ right
on the boss. Experiment and see how long of a stun you
can get.

The above represents my understanding of the game
mechanics, but of course i could be wrong. I encourage
feedback and comments... by sharing information and
ideas, we can all get better.


foobar74

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Oct 5, 2014, 9:29:42 PM10/5/14
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Just adding, as it may be helpful for some in the guild (*cough* sarge): contrary to many claims on IGG forums, those of us without PD/cupid can permastun too; and it doesn't even have to involve anything fancy like talenting berserk, or including a dryad.

I've been perma-stunning with just three: Champ, Executioner, and Thunder God.  No special talents needed: zerk, revive, wargod etc all unnecessary; only tricky part is the drop order.

Must haves:
1. Champ
2. Thundergod
3. Executioner with level 7 Tremor so stun lasts 3 seconds.  I actually even permastun'ed once while he was at level 6, but only managed to pull it off once in dozens (hundreds?) of tries, as that'd takes perfect timing.

Drop sequence:

1. Drop hero A (besides the stunning 3) away from the boss, wait till the boss detects him and starts approaching.  For me I've tried ninja, succ, and immo for this role and found it doesn't really matter which one you use.  Just make sure the hero can survive one hit from the boss in case you are a teeny bit late with step 3.  I use ninja (5/5 enlighten) now for the damage.
2. Drop TG on the boss so he starts attacking right away.  He has 2/5 revive, but it's completely irrelevant: he never dies during this.
3. Drop hero B on the boss.  Usually this is the druid (4/5 flame shield) for me.  As soon as B is dropped, cast guardian angel.
4. Wait now till the boss procs.  As soon as it happens, click on boss to drop either executioner or champ on him.  In my case I usually drop the exec (2/5 revive, again irrelevant).
5. Count 3 hits from the hero in 4, drop the other on the boss.  In my case it's the champ.  (3/5 berserk, which functionally does nothing [see the multi dungeon thread for why].  4/5 or 5/5 zerk would actually be undesirable now, because it'll ruin the stun sync)
6. Hero C: I didn't even get my 6th base till this past week, so once again this is a completely fungible role like hero A.  I usually drop a level 153 succubus (2/5 slowdown) or a level 151 immo (1/5 revive).  Interesting tidbit: they do virtually identical damage.


As you can see, other stun heroes such as Dryad, Immo etc is not even needed.  The best part about this stun is it's completely non-buff-based, and the heros have identical attack speeds.  I have never seen it fall out of stun once locked: it is 100% reliable to last the whole 3 minutes.

Timing difficulty: I'd say I can do the sequence right about 75% of the time.  When I mess up it's often because when I cast the GA, it displays in the center of the screen and sometimes visually block the boss energy bar, so I  miss the exact moment when the boss procs, and don't time step 3-4 right.

----

Unless the GA is cast'ed too late in step 3, the boss should be stunned before he can inflict any damage to any heroes: meaning YES, even low levels can do this.  Of course, it's unlikely a low level will have an exec at skill 7, given the # of shards required; so we may not end up with a guild of all permastunners any time soon.

Lastly: for what it's worth, I used to do about 7-7.3 mil damage/round with 5 heroes, and now around 9.5-10mil after I got my 6th base.  YMMV.

matt h

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Mar 21, 2015, 5:44:32 PM3/21/15
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Anyone with pd(5/9) cupid(5/9) and champ(1/9) should be able to perma stun the boss with the help of an additional stunner (tg, vlad, exec) and debuffer (molt,shaman,succ). You shouldn't need the extra stunner once your pd skill is at 7/9.
Drop order for my smurf (5 heroes-pd9/9 cup5/9 druid5/9 molt5/9 champ1/9)
I wait 1 minute 30 seconds
I drop pd in corner and wait until it heads towards the boss then I drop the rest behind pd. I let the pd take 1 hit from the boss then apply ga (guardian angel)
I do not use ares fervor. Do not use ares fervor if your lineup can do 35 mil on boss.
Old drop order on my main (6 heroes-pd7/9 cup7/9 druid5/9 molt5/9 tg5/9 champ5/9)
I wait 1.5 minutes
I drop pd in corner then molt and champ behind pd. I let pd take 1 hit from boss then apply ga. Once ga is about to run out I drop rest of heroes on top of boss.
Main (3 heroes- pd7/9 cup7/9 champ5/9)
I drop pd in corner and champ behind. I let pd take 1 hit from boss and apply ga. After pd procs 2nd time I drop cup on boss
Main (6 heroes- pd7/9 cup5/9 SD vlad7/9 SD santa7/9 SD druid7/9 SD shaman5/9 sd)
I waited 1 minute
I dropped shaman in corner and when boss heads towards it I dropped rest on top of boss then applied ga. 5 of my heroes had slowdown crest/talent. Was able to last full time and do max dmg without using fervor and not perma stunning
I'll keep trying different lineups and post what I find

reckoner

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Mar 26, 2015, 4:43:35 PM3/26/15
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On my main i usually use 3 heroes, similar to mhm:
pd8/9 cu9/9 champ5/9 (champ has zerk3 but i don't think it's required since pd and cu are used... if i used only pd then zerk would help significantly)... i wait until the 3-minute timer goes down to 2:20, i drop pd, and as soon as the boss aggro's on him i drop the other 2 on the boss and hit GA. I get about 36mil dmg. I don't use fervor. Super easy, and super consistent.

I have also been experimenting with my duplicate heroes, to show that it is possible to last 3 minutes without uber heroes, without using both pd and cu, and without a maintaining a permastun...

pal 146 4/9 tenacity3 inscr80 flame1
dru 156 5/9 heavyblo1 inscr80 stone1
pd 155 4/9 revive3 inscr80 flame1
champ 140 4/9 revit1 inscr80 stone1
suc 120 2/9 revit1 inscr80 3 tenacity crests (not full set)
shaman 121 4/9 slowdown2 inscr80 3 tenacity crests (not full set)
    3mins --> 18.5mil (without fervor)

If i replace suc with sz (120 2/9 wargod1 inscr80 mismatched crests), i get 23.2mil dmg in 3mins. (without fervor).

First i drop pal, wait until the boss aggro's on him, and then drop all other heroes on the boss and hit GA. Sometimes my pal dies at the very end of the 3 mins, but a different drop order can fix that problem.

Obviously many other team combinations are possible, but as you can see, pd with a tank, healer, debuffer(s), and some amount of stun (champ) can get the job done... even with very mediocre hero levels and skill levels, like the team i used above. I've also tried replacing pd with a duplicate cupid (156 4/9 tenacity2 inscr80 tenacity1), and i was still able to last 3 mins but with less damage (12mil)... but this shows that even pd is not required.

Once you can last for 3 minutes, then it's just a matter of increasing your damage until you can get 35mil in 3mins. After that, as your heroes level up and get stronger, you will need to delay dropping your heroes to stay as close to 35mil as possible.

Anyone with pd or cupid should be able to last 3 minutes, so there should be no reason to do early boss damage in my opinion. You don't need to permastun to last 3 minutes. The sooner we can all last 3mins vs. the boss, the sooner we can remove our restrictions on when people can enter and how much damage we are allowed to do. When that happens, everyone can enter the boss battle at any time, and do as much damage as they want, and we will all get the max or close to the max hb rewards. This will make things much easier for all of us. Let's try to get there as soon as we can!

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