The goal is to end up with as many torches as possible, which will determine the number
of HB's and shards we receive. At the beginning of the TB, each guild will be given a
number of torches based on the guild level. Our current guild level is VII, which grants
us 70 torches at the beginning of the TB, and allows us to gather up to 140 torches. Our
goal is to end up with the maximum number of torches when the TB ends, so we can earn
the maximum rewards.
Each guild member is granted 10 attempts to haul (attack), and 10 attempts to defend (guard).
If any attempts are used, they will replenish at the rate of 1 per 30 mins. You can have a
maximum of 10 hauls and 10 guards at any time.
When you launch a haul on another guild, their total number of torches is immediately
reduced by 1, while our total is not yet affected. Your hero will take a certain amount of
time to return, based on that hero's movement speed. During this time, the guild you attacked
will be able to guard (defend) their torch by fighting your hero. If their guard is successful,
they will immediately regain their torch, and your hero will continue to take time to return.
If they choose not to defend or if they defend unsuccessfully, your hero will eventually
return, and our guild will gain 1 torch at that time. Note that if the TB ends before your hero
returns, the attack will be considered a failure, and the guild that you attacked will regain
their torch, and we gain nothing. Also note that since hero movement speed is a factor,
this places a higher priority on fast-moving heroes like ninja and assassin, since they
will give a smaller "window" for the opposing guild to see the haul attempt, and defend
their torch. (I did notice that heroes with sprint don't seem to have a shorter haul time
than equivalent non-sprint heroes... so only base movement speed seems to matter).
When someone launches a haul on our guild, 1 torch will be subtracted from our total
immediately. We will be able to see the attempted haul in our TB "Guard" screen. There,
we can see the type of hero attempting the haul, and how long it will take before their hero
returns to the opposing guild. If we fight their hero and win, the torch will be immediately
added back to our total. If their hero returns to them without being killed, they will get to keep
the torch that they took from us. If their haul time is longer than the remaining time in
the TB, their attack will automatically fail when the TB ends, and the torch will be returned
to us. This means that no one should waste a guard attempt on an attack that will not
complete before the end of the TB... we will get that torch back automatically. Also note
Refer to this thread on the IGG forum for simulated data:
In general, Moltanica is the best in 1v1 battles, and has a very high win rate. High DPS
heroes also do well (Succubus, Snowzilla, Ninja). Of course there's a lot of factors involved,
such as hero level, skill level, and talent. As far as talents go, Scatter is by far the best.
Since most people will haul with fast-moving heroes like Ninja, we will need to defend with
either stronger/bigger Ninjas, use Atlanticore, or big heroes with high level defensive talents
(Stone Skin, Flame Guard, Scorch). Otherwise, we should save our Guard chances
on the battles that are easier to win.
When there is 15mins, down to around 7mins remaining in the TB, we should launch
as many hauls as we can. Our best strategy for success is to attack lower-ranking
guilds as much as possible. Each person should use all 10 of their haul attempts on the
same guild if possible, and for even better success, we can have multiple people attacking
the same guild. This will make it harder for them to defend. In general we should haul
from guilds on page 20 or so of the rankings page. They seem to be less active, and
are less likely to defend, while still having a decent number of torches for us to steal.
When timing your attacks, be aware of your heroes' movement speeds, because that
will determine their return time. These are some estimates based on my observations:
| move speed |
haul time |
| 150 |
~11min. |
| 185 |
~8.5min. |
| 200 |
~7.5min. |
| 220 |
~7min. |
| 290 |
~6min. |
When hauling during the final minutes of the TB, it's generally better to use fast-moving
heroes like Ninja and Assassin, while saving your strongest heroes to defend. The hope
is that by launching many attacks on only a few guilds (lower-ranking, hopefully inactive),
most or all of our hauls will be successful, even if you use weaker heroes. Note that you
should not launch an attack if that hero cannot complete the haul before the TB ends,
since the torch will be returned to the opposing guild. Likewise, if your hauls complete
with under 6 minutes remaining, there's no way that we can lose those torches, since
no opposing hero will be fast enough to steal away those newly acquired torches.
Therefore, you should time your attacks so that they all complete with less than 6mins
remaining in the TB.
As a general guideline... most legendary heroes (and medium-level Assassins) have
at least 180 move speed, so all of those heroes can be launched with 10 minutes
remaining. If you have to use slower heroes, you may need to launch them earlier.
When there is UNDER 6mins remaining in the TB, we should defend as many attacks
as possible. Make sure you ignore any attacks that will take longer than the remaining
duration of the TB. For example, if there are 5 minutes left in the TB, and we have a
haul against us that will take 7 minutes, there's no need to defend it. That torch will
automatically be returned to our guild.