Here's some tips for Boss5.
There's two methods to doing lots of damage: slowdown
and scatter. Both rely on the keeping the boss and
goblin from proccing since that will remove your buffs
(PD celebrate, for example).
Scatter method:
You will need at least one hero with very high scatter
(7 or 8), with other heroes having a decent amount of
scatter, or somewhere in between. For example, one
hero with scatter 8 and others with scatter 3, or two
heroes with scatter 6 and others with 3, etc. I don't
know the exact numbers, so you will need to
experiment with your own heroes to see if you have
enough scatter.
You will also need a tank, possibly with lifedrain
and/or dmg reduction (example: Dread Drake with
life drain and/or goblet artifact). Drop your tank, let
the bosses start moving towards it, then drop the
rest of your heroes. You may need to have some
heroes attack each boss. If done correctly, neither
boss should ever proc.
Heroes... don't use heroes that do damage-over-
time, like Ghoulem, Santa, Vlad, Immortep,
Snowzilla, etc., unless you have high enough
scatters. They will just fill up the bosses' energy
and counteract your scatter. PK is a great choice
because of his energy reduction and high DPS.
Harpy and Molt are good at slowing down the
bosses' attack and debuffing their damage. Aries
is nice, especially in the beginning when
Guardian Angel wears off, at silencing the procs.
PD is a must, possibly with Cupid or Val.
There are many other options for heroes, it just
depends on which heroes/skills/talents/crests/artifacts
you have. I haven't been able to get this to work
since i don't have a high enough scatter team.
example video (not mine):
Slowdown Method 1 (insta-slow):
In this method, the bosses never reach any of
your heroes. You need high enough revitalize
and/or luck with immediate slowdown procs.
Drop 1 ranged hero, and as soon as the bosses
move towards it, drop everyone else, possibly
with some heroes hitting each boss. If you have
enough slowdown, you can keep them from
reaching your "tank", while you continuously
hit them.
Suggested heroes... Ice Demon, Warlock,
Harpy, Snowzilla, Santa, Molt, Orksbane,
Frost Witch, Siren. All of these will slow the
enemy. Use slowdown crests to stack on
even more slow (except on Siren or any
heroes that have slowdown as a main talent,
obviously). Note that in the above list,
ID, Ork and FW do not have cooldowns so
their proc effects can stack on themselves
(i believe SZ has a CD that's as long as his
proc so it can stay active almost all the time
if he is gaining energy fast enough, and HQ
has a short CD). Also note that FW, and
Siren with her inherent slowdown5, will only
slow down the target they are hitting, while
the other heroes have procs that will slow
multiple targets.
PD is required, of course, and if it doesn't
have very high Berzerk, you will probably need
Cupid or Val as well.
example video (not mine):
this guy doesn't last the full 3 minutes but you
can at least see how he drops his heroes, and
how he lasts a good amount of time before
dying.
Slowdown Method 2 (PD revive):
This is probably the easiest method to get working.
Use PD with revive, plus 5 heroes that have
ranged attack and as much slowdown effects as
possible. See the suggested hero list in
Slowdown Method 1 above, for suggestions.
Drop PD, let the bosses aggro onto him, then
drop your other (ranged) heroes on the other side
of the bosses. Activate Guardian Angel. Once
your PD dies, the bosses should aggro onto one
of your ranged heroes. PD will revive, and
hopefully by this time the bosses have been
slowed enough so that they will never reach their
next target, and you will continue to do lots of
damage.
It can be a little tricky to get this to work because
the drop placement does matter. Sometimes
after PD revives, one of the bosses will target
him instead of another hero. Also, the attack
range of your ranged heroes does matter... the
longer their range, the more distance the
bosses will have to move to reach them after they
kill PD the first time. For example, SZ would not
be preferred here because his range is 1. WL has
range 4, HQ range 3, etc.
This is the method I've been using, and if I'm able
to last the full 3 minutes, I do about 190mil
damage. Here's my heroes right now:
PD 9/10 revit4 revive2 blitz5
Aries 9/10 revit5 slow3 lightning5
WL 8/10 enlighten3 slow3 goblet5
HQ 8/10 scatter4 slow3 eye5
Val 8/10 revit4 slow3
ID 7/10 scatter4 slow3
I'm using Aries to help get PD stacks going in
the beginning, since the bosses remove buffs
if they proc. The scatter, lightning, and goblet
are irrelevant. Eye of Garuda helps with some
additional silence and increased accuracy
(since the goblin has very high dodge %).
Obviously not everyone will have the same
heroes so you will need to experiment and
adjust, until you find a combination that lets
you last for longer and longer amounts of time.
Once you are consistently doing the full 3
minutes, then you can worry about increasing
your damage.
example videos (not mine):
Additional Notes:
The goblin has a very high dodge %, so using
the Eye of Garuda artifact can be helpful. Also
note that because of the goblin's dodge %,
he will usually not be slowed as much as the
centaur.
dead and only the goblin remains. I haven't tried
this myself, though.
a stronger single-target slowdown. For example,
using Siren and FW.
approach... wait for the bosses to separate, drop
PK near the centaur. The goblin never procced
it was perma-slowed. Similar to the insta-slow
very beginning.
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