I am not very knowledgeable about the C++ Builder 4.0 linker.
Does anybody have any ideas on how I can fix this?
Patrick Salmons
Patrick Salmons <psal...@helios.acomp.usf.edu> schreef in berichtnieuws
393C7D39...@helios.acomp.usf.edu...
> Using C++ BUILDER 4.0
> When I make call to the function auxDIBImageLoad or auxDIBImageLoadA in
> <glaux.h>, I get the following error.
> [Linker Error] Unresolved external 'auxDIBImageLoadA' referenced from
> D:\OPENGL\MYTEXTUREMAP\MYTEXTUREMAP.OBJ
Well, Unresolved externals almost always hint to not having included one or
more libraries or sources to your project. I know hardly anything about
OpenGL so I cannot tell you wich one (probably an import library for a DLL)
it is...
> Patrick Salmons
--
Greetings from rainy Amsterdam
Jan
email: bij...@worldonline.nl
http://home.worldonline.nl/~bijster
I found out that Borland included a header file for the glaux in C++ Builder 4,
but they did not include a library to link to for glaux.
Anyways, I found the c source for the glaux library and compiled it into my
source and it all work. :-)
PROBLEM SOLVED. GLAUX may not be an industry strength solution, but it makes
for great eye candy and learning.