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C++ BUILDER 4.0 [Linker Error] Unresolved external 'auxDIBImageLoadA' ->OpenGL

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Patrick Salmons

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Jun 6, 2000, 3:00:00 AM6/6/00
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Using C++ BUILDER 4.0
When I make call to the function auxDIBImageLoad or auxDIBImageLoadA in
<glaux.h>, I get the following error.
[Linker Error] Unresolved external 'auxDIBImageLoadA' referenced from
D:\OPENGL\MYTEXTUREMAP\MYTEXTUREMAP.OBJ

I am not very knowledgeable about the C++ Builder 4.0 linker.
Does anybody have any ideas on how I can fix this?

Patrick Salmons


Patrick Salmons

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Jun 6, 2000, 3:00:00 AM6/6/00
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Correction.
I have a Linker Problem with all of the functions in <glaux.h>.

J.A. Bijsterbosch

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Jun 7, 2000, 3:00:00 AM6/7/00
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Hello Patrick,

Patrick Salmons <psal...@helios.acomp.usf.edu> schreef in berichtnieuws
393C7D39...@helios.acomp.usf.edu...


> Using C++ BUILDER 4.0
> When I make call to the function auxDIBImageLoad or auxDIBImageLoadA in
> <glaux.h>, I get the following error.
> [Linker Error] Unresolved external 'auxDIBImageLoadA' referenced from
> D:\OPENGL\MYTEXTUREMAP\MYTEXTUREMAP.OBJ

Well, Unresolved externals almost always hint to not having included one or
more libraries or sources to your project. I know hardly anything about
OpenGL so I cannot tell you wich one (probably an import library for a DLL)
it is...

> Patrick Salmons

--
Greetings from rainy Amsterdam

Jan

email: bij...@worldonline.nl
http://home.worldonline.nl/~bijster


Patrick Salmons

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Jun 7, 2000, 3:00:00 AM6/7/00
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Thanks for your input, but I found the problem.

I found out that Borland included a header file for the glaux in C++ Builder 4,
but they did not include a library to link to for glaux.
Anyways, I found the c source for the glaux library and compiled it into my
source and it all work. :-)

PROBLEM SOLVED. GLAUX may not be an industry strength solution, but it makes
for great eye candy and learning.

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