Itlooks like the Switch version of Among Us had a update called Quick Chat; a mode that lets you select preset phrases to chat. However, I've attached a USB keyboard to my Switch, so I can chat normally fairly quickly. I see an option for "Chat Mode" in the settings, that's set to "Quick Chat", but it's grayed out, and I can't even move the cursor to it. Is there something I need to change in my Switch account to get full chat access?
I first deleted his saved data. Then, I rebooted the game back up, clicked on "Sign in" (It probably signed in automatically as I was not asked for any login details), then went to the chat options. I clicked on data > "Quick chat" and it changed to "Free chat and quick chat". After I backed out, I tried to enter a local game and the full keyboard appeared.
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The chat is the main form of communication between players in Among Us, accessible by living players only in the lobby and during emergency meetings. It appears in the top-right corner on-screen, and clicking or tapping on it toggles a chat window. Players may type a message in a field below previously sent messages, with a maximum of 100 characters. The arrow to the field's right lets players send their messages, only allowing one message every three seconds. If a player presses before 3 seconds, the message "Too fast. Wait for 3 seconds" will appear. When a message is sent, all other players receive a notification sound and a small red dot appears by the chat icon. If the chat censor is enabled in a player's settings, strings deemed inappropriate by the game are censored by groups of asterisks on their screen. Some strings can be censored even for those without the chat sensor. After either the Crewmates or Impostors win, all sent messages are cleared. However, no messages are cleared after the game starts, meaning the players can see everything that was said in the lobby during the first meeting.
In the lobby, players can use the chat to communicate. While the chat is opened for the host, they have the option to kick or ban any player they want. All messages sent in the lobby can still be viewed during emergency meetings.
In emergency meetings, those deemed adults can use the chat. However, living players can only view other living players' messages, while ghosts can view messages sent by any player. Minors can only view messages, and to chat themselves must use the quick chat feature. Ghosts are also able to access and use the chat at anytime. All ghosts' messages have a translucent background along with their color icon having a red cross next to it, causing less confusion as to who is alive or not. All living players have the option to vote to kick a player. Once three players vote to kick a player, they are automatically disconnected from the game, saying the host had kicked them. The chat is especially helpful to help players agree on who to eject based on what they have seen. Once a player votes to eject someone, the message "[playername] has voted. X remaining." is sent in the chat for all players to see. These vote messages play the same notification sound as player messages, but hosts will hear a different sound than others.
The ability to chat freely can only be accessed by people with accounts that are 13+ (or of a country's legal online consent age), meaning Guest accounts and those under the specified age will not be able to use it. This is due to safety reasons and due to the potential for children giving out personal information or being exposed to inappropriate chat. If accounts are below the age gate, they will only be able to use Quick Chat.
The age gate was 19+ on initial release, although it was lowered to 13+ (unless they get an adult consent) on PC and Android on the update's launch day, with the iOS and Switch versions following later.
The meeting chat feature allows participants to chat with others while in a meeting. As the host, you can control who participants are allowed to chat with. You can also disable the chat feature for all participants, or disable private chat so participants cannot send private messages to other participants.
Account owners and admins can enable or disable chat for all users in the account or for specific groups in the account. Users can also enable or disable the feature for their own use when they host meetings.
If you don't want to disable chat for everyone, you can still disable private chat, which prevents participants from sending private messages to other participants in the meeting. Participants will still be able to privately message with the host.
Account owners and admins can use the Chat Etiquette Tool to create policies that identify defined keywords and regular expressions to help prevent users from inadvertently sharing unwanted messages while chatting in meetings, webinars, and/or Zoom Chat. When a user sends a message that triggers a policy, the message will be blocked or a warning prompt will be displayed for the user to confirm that they want to send the message, depending on what the admin set. Learn more about managing Chat Etiquette policies as a way to secure Zoom for your users.
The in-meeting Zoom chat feature allows you to send instant messages to other users within a meeting or a private message to an individual participant. As the host, you can choose who the participants can chat with or to disable chat entirely. Each user can choose in settings to view each participant's profile photo in chat, or their initials if they have no profile photo.
When sending messages to an individual participant, private chats are never visible to the meeting's host. Additionally, if the host saves the chat, private messages between participants do not appear on the chat transcript.
Meeting chats can be saved manually or automatically to your desktop computer, as well as automatically with a cloud recording. The Auto Saving Chats setting will automatically save your meeting chats locally on your computer for meetings you host, or you can manually save your chat transcript. If recorded to the cloud, a transcript of public chat messages can also be saved on the cloud. Private messages between participants are not saved.
Note: If you see a prompt that your message has triggered a Chat Etiquette policy, you are either warned or blocked from sending the message based on what your account admin has configured. The Chat Etiquette Tool does not send additional message information, like data, metadata and event information, to the account admin, to Zoom, or to any 3rd party services, whether the message triggers Chat Etiquette policies or not.
If you receive new chat messages while screen sharing, a red icon will appear next to Chat indicating the amount of unread messages. Click Chat to open the chat window.
If file transfer is enabled by the host, you can send files in chat, as well as send a file from a third-party file sharing service.
When entering your message in the chat window, click File to choose the file source and send the file.
Cursor chat is a great way to quickly communicate or interact with other stakeholders in the design file. However, most non-designers are not familiar with how to use it. I recently made a card for it and added it to the Quick Tips section in FigJam. It would be useful to have that pre-added.
I initially set up Connect Support, which was quite straight forward, but we also want to start using the new Agent Workspace and I haven't found a way to pipe Connect Support chats into the Workspace. So it seems that Agent Chat is the way forward!
As a further tip for anyone who finds this, when following this kb on adding the widget to a footer, you can use the following HTML to pass options to the widget (because the tag doesn't let you specify a widget instance):
You don't want $sn-va-web-client-app.do unless you are using the virtual agent. What you want to look at is configuring Advanced Work Assignment if you want to use Connect Chat with Agent Workspace. You will want to ensure the queues are defined and then configure the Agent Workspace to use Chat for each given area (i.e. ITSM Fulfiller UI)
I'm not sure how to send users to the correct chat though, as the Service Portal "Chat Queue" option only lists Connect Chat queues. If I use the direct URL of a Connect Chat queue (like $chat_support.do?queueID=70a3db97dbb03300526a85184b96199f), the chat is directed to that queue and only turns up in Connect Chat, not the Agent Workspace.
This is particularly helpful for the games I play, as they are puzzle-centric and often my next move on-screen will be due to hints from Chat. This makes for a confusing viewing experience if you can't see what it was Chat said, and while I try to repeat most comments, I am often caught up in the game and don't repeat it in full. For now, I have taken to capturing a replay of the stream in OBS and uploading that to Twitch so that people can have the entire experience, but it is a huge time sink for me and I am hoping the folks over at Twitch figure a way to screen-scrape chat or something else that allows us to capture this in VODs. Thank you!
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