// instance variable
string buffer;
// code in method
buffer = BuildHailMessage();
socket.async_send_to(
boost::asio::buffer(buffer),
endpoint,
boost::bind(
&MulticastServer::HandleSendTo,
this,
boost::asio::placeholders::error));
I've also tried using char* buffer, dynamically allocating it based on the
message length and then use std::copy to copy the std::string into the buffer,
but I get heap corruption assertions when trying to delete [] it.
The only way I've gotten this to work is using a fixed char[] buffer.
Is there a way I can use a std::string with async_send_to? Do I need to use a
different type of asio::buffer class?
Thanks,
John
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I'm getting a similar error. Is there a fix to this issue?
Akos
Do you keep the "buffer" string available until async_send_to has actually
completed?
/ Johan